Every even-numbered attack it makes in a battle gains 30% Pierce.
Lumi Master/Lumis

At a glance
- Why this tier
Double the Pierce of base Battlantis on every second attack, half the switch-in bonus. Same 116 ATK and same fragile 84 HP body.
Battlantis - Variant's skills
Fixed kit always on Battlantis - Variant, can't be swapped
Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.
Swappable skills choose which one to equip
Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.
Every Lumi in your squad gains 1 Swift.
This Lumi's next 5 basic attacks deal double damage.
Throws seeds at the current enemy and applies 2 Leech.
Raises this Lumi's ATK by 2 stages.
Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Battlantis - Variant. See those line-ups.
How to use Battlantis - Variant
Momentum doubles on the Variant: every even-numbered attack gains 30% Pierce instead of 15%. In exchange, Flashing Scythe - Variant adds only 25% against a fresh enemy, half the base form's bonus. That makes it better in long exchanges and worse at punishing switches, with the same 116 ATK either way.
It is just as fragile at 84 DEF and 84 HP, with a 4x Fire weakness. For a Steel attacker that survives longer, Lycanite - Variant is the better pick.
Compared with
The strongest Special: Variant on the tier list and the ones placed just above Battlantis - Variant, strongest first.
Recommended build
The game's own in-client line-ups run Battlantis - Variant with Relay equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Momentum - VariantTrait
Flashing Scythe - VariantSignature skillMomentum - Variant: Every even-numbered attack it makes in a battle gains 30% Pierce. Flashing Scythe - Variant: Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.
RelayChosen in 1 of 3 official setups
PolishChosen in 1 of 3 official setups
Speed UpChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
InspireRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.
Hatchmantis KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 84 | 116 | |
| 52 | 84 | |
| 52 | 84 | |
| 32 | 64 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 87
Grass / Steel


