Stationed at the lumber mill: planks are made 40% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Bigfoot rates D because 116 Work is too low to justify a slot anywhere except the lumber mill, where Tree Expert's 40% plank speed-up earns its keep. Gergnaw is the better all-round logger.
Bigfoot's skills
Fixed kit always on Bigfoot, can't be swapped
Hits the current enemy and lowers its DEF by 1 stage.
Swappable skills choose which one to equip
Hits the current enemy; +20% power for each Leech stack it carries.
Raises this Lumi's DEF by 2 stages.
Throws seeds at the current enemy and applies 2 Leech.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.
Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.
How to use Bigfoot
Bigfoot runs the lumber mill: Tree Expert makes planks 40% faster while stationed there, with 116 Work behind it. That Work is on the low side for a worker, so it earns its keep only through the trait. Put it at the mill and nowhere else; Gergnaw is the better general Logging hand.
Compared with
No Worker is placed above Bigfoot. These are the nearest behind.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Reference (unverified) | |
|---|---|
| 75 | |
| 50 | |
| 95 | |
| 116 | |
| Attack Speed | Faster than most0.8s |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Grass

