When this Lumi is knocked out, the current enemy loses 2 ATK stages.
Lumi Master/Lumis

Verdict
SkipDon't raise it to fight. Lucelym is the evolution with a finisher.
- Why this tier
ATK cuts on its signature and its knockout plus Healing Light, on flat 82 stats. Lucelym is the evolution with a finisher.
Luxlime's skills
Fixed kit always on Luxlime, can't be swapped
Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.
Its automatic attack: a Light hit every 1s for 10 power.
Swappable skills choose which one to equip
Heals every Lumi in your squad for 15% of max HP and cures all their Poison.
This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Luxlime. See those line-ups.
How to use Luxlime
Luxlime has the most useful first-stage Gel kit: Luster Ball has a 50% chance to cut the enemy's ATK, Healing Light heals the squad, and Light Gel strips 2 ATK stages off whoever it was fighting when it goes down. 82 in every stat is still weak. Lucelym adds Self-Destruct, so it is worth evolving at Lv. 15.
Compared with
The strongest Battle on the tier list and the ones placed just above Luxlime, strongest first.
Recommended build
The game's own in-client line-ups run Luxlime with Healing Light equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Light GelTrait
Luster BallSignature skillLight Gel: When this Lumi is knocked out, the current enemy loses 2 ATK stages. Luster Ball: Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.
Healing LightChosen in 1 of 3 official setups
MimicChosen in 1 of 3 official setups
SacrificeChosen in 1 of 3 official setups
HealingRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsHealing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Luxlime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → LucelymThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
LuxlimeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 50 | 82 | |
| 50 | 82 | |
| 50 | 82 | |
| 50 | 82 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Light


