Lumi MasterAll games

Lumi Master/Lumis

Water49–81Aqualime

Aqualime

GreenBluePurpleGoldRating 49–81WaterBattle

Job tagsPlanting

Verdict

SkipDon't raise it to fight. Finlym is the version to build.

Dest.
Why this tier

A flat 81 in every stat and a plain 60-power signature. Finlym adds the Self-Destruct finisher the Gel line is built on.

Aqualime's skills

Fixed kit always on Aqualime, can't be swapped

Trait · passiveWet Gel

When this Lumi is knocked out, every Lumi in your squad gains 1 Wet.

Signature skillWater Orb

Fires a ball of water at the current enemy.

WaterCost 4Power 60

Basic attackCollide - Water

Its automatic attack: a Water hit every 1s for 10 power.

WaterPower 10Interval 1s

Swappable skills choose which one to equip

WaveUsed in official line-ups

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Water RetreatUsed in official line-ups

Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.

WaterCost 4Power 30

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Pray for Rain

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Aqualime. See those line-ups.

How to use Aqualime

Level Aqualime only to Lv. 15, then evolve it. A flat 81 in every stat leaves it nothing to lean on, and Water Orb at 60 power is a weak hit and its only one. Finlym keeps Wet Gel and adds Self-Destruct, the finisher the Gel line is built around, so Finlym does this job better in every fight.

Compared with

The strongest Battle on the tier list and the ones placed just above Aqualime, strongest first.

Recommended build

The game's own in-client line-ups run Aqualime with Water Retreat equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Wet GelWet GelTrait
Water OrbWater OrbSignature skill

Wet Gel: When this Lumi is knocked out, every Lumi in your squad gains 1 Wet. Water Orb: Fires a ball of water at the current enemy.

Skill to equip
Water RetreatWater RetreatChosen in 2 of 3 official setups
WaveWaveChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Aqualime KeepsakeAqualime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Aqualime StarcoreAqualime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Finlym

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
AqualimeAqualime

Attributes

ATK49–81DEF49–81HP49–81Work49–81

MaxMin

MinMax
ATK4981
DEF4981
HP4981
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

loadoutgg is not affiliated with, endorsed by, or sponsored by Bilibili Games or the creators of Lumi Master. Lumi Master and all Lumi names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The classification, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.