When this Lumi is knocked out, every Lumi in your squad gains 1 Wet.
Lumi Master/Lumis

At a glance
- Why this tier
Self-Destruct plus a squad-wide Wet on its knockout. Plain 85 stats make it a one-use tool.
Finlym's skills
Fixed kit always on Finlym, can't be swapped
Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
Its automatic attack: a Water hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Finlym. See those line-ups.
How to use Finlym
Water finisher of the Gel line, Finlym hits hardest with Self-Destruct from full health, and Wet Gel gives your whole squad a Wet when it goes down, which feeds Wave or Clionia behind it. Water Retreat can pull it out to save it for the right moment. 85 ATK, DEF and HP are weak. Royal Slime turns its sacrifice into more damage.
Compared with
The strongest Battle on the tier list and the ones placed just above Finlym, strongest first.
Recommended build
The game's own in-client line-ups run Finlym with Water Retreat equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Wet GelTrait
Self-Destruct - WaterSignature skillWet Gel: When this Lumi is knocked out, every Lumi in your squad gains 1 Wet. Self-Destruct - Water: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
Water RetreatChosen in 2 of 3 official setups
WaveChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Aqualime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
FinlymLv. 15 · Evolution Fruit ×1Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Water


