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Lumi Master/Lumis

Dragon54–86Bluesaur Goma

Bluesaur Goma

GreenBluePurpleGoldRating 54–86Dragon

At a glance

A
Why this tier

Bluesaur Goma drops to A since the October patch halved Meowgon: each 3-Energy roar still drags in the weakest enemy, but now cuts 1 DEF stage, so Dragon Rage targets take a turn longer. Charigon's 2-stage entry carries more of that work now.

In our teams2 of 23

Bluesaur Goma's skills

Fixed kit always on Bluesaur Goma, can't be swapped

Trait · passiveMeowgon

While it is on the field, every enemy Lumi loses 1 DEF stage as it enters.

Signature skillBluesaur Roar

Roars the current enemy off the field and drags in whichever of their Lumi has the lowest HP.

DragonCost 3Power 30

Swappable skills choose which one to equip

Dragonfire

Hits the current enemy with dragon fire and lowers its DEF by 1 stage.

DragonCost 5Power 75

Dragon Rage

Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.

DragonCost 5Power 40

Dancing Flames

Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).

DragonCost 8Power 120

Tail Whip

Hits the current enemy, lowers its DEF by 1 stage and switches out.

DragonCost 4Power 30

Armor Break

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

How to use Bluesaur Goma

Bluesaur Goma picks the enemy's next Lumi for them. Bluesaur Roar drags in whoever has the lowest HP, and Meowgon takes a DEF stage off every enemy that enters (2 before the October patch). Roar teams now need Charigon's entry or a Tail Whip to get a target three stages down for Dragon Rage.

Against it, heal a wounded Lumi before you swap, because the roar hunts your weakest. Its 30-power signature finishes nothing, so pair it with Charigon. The Peach Cat collab shop sells it until the collab ends in late October.

Teams with Bluesaur Goma

All Lumi Master teams →

Recommended build

The materials Bluesaur Goma levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Meowgon— Trait
Bluesaur Roar— Signature skill

Meowgon: While it is on the field, every enemy Lumi loses 1 DEF stage as it enters. Bluesaur Roar: Roars the current enemy off the field and drags in whichever of their Lumi has the lowest HP.

Level up & ascension
Goma KeepsakeGoma KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Goma StarcoreGoma StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ice×2Dragon×2Fairy×2Royal×2
Takes reduced damage from
Water×0.5Fire×0.5Grass×0.5Electric×0.5Flying×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 2
Bluesaur GomaBluesaur GomaBig Bad GomaBig Bad Goma

Attributes

ATK68–100DEF63–95HP54–86Work31–63

MaxMin

MinMax
ATK68100
DEF6395
HP5486
Work3163
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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