Its attacks have a 15% chance to apply 1 Paralysis to the current enemy.
Lumi Master/Lumis

At a glance
- Why this tier
Chubee is C: Bee Sting and a guaranteed-Paralysis signature arrive early, but 85 DEF is thin and Princess Bee does it better.
Chubee's skills
Fixed kit always on Chubee, can't be swapped
Throws a hive at the current enemy and applies 1 Paralysis.
Its automatic attack: a Electric hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Hits the current enemy with an electric orb, with a 20% chance to apply 1 Paralysis.
Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.
Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.
Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.
Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.
Hits the current enemy and gives this Lumi 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Chubee. See those line-ups.
How to use Chubee
Chubee starts the Princess Bee line with Bee Sting's 15% Paralysis chance on every attack, and Hive Toss adds a guaranteed Paralysis for 4 Energy. A 0.8s basic attack rolls Bee Sting often. 85 DEF is weak. Princess Bee keeps the kit with more ATK; evolve at Lv. 15 and build that instead.
Compared with
The strongest Standard on the tier list and the ones placed just above Chubee, strongest first.
Recommended build
The game's own in-client line-ups run Chubee with Thunder Orb equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Bee StingTrait
Hive TossSignature skillBee Sting: Its attacks have a 15% chance to apply 1 Paralysis to the current enemy. Hive Toss: Throws a hive at the current enemy and applies 1 Paralysis.
Thunder OrbChosen in 1 of 3 official setups
Electric OrbChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Chubee KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → Princess BeeThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
ChubeeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 53 | 85 | |
| 54 | 86 | |
| 29 | 61 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Electric


