Stationed at the amethyst mine: amethyst sand is dug 40% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Rockilla is D in combat and the amethyst sand miner at home, with Rock Solid adding 40% on 132 Work. Ironhorn does the same job slightly better.
Rockilla's skills
Fixed kit always on Rockilla, can't be swapped
Slams into the current enemy.
Its automatic attack: a Ground hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Throws a stone at the current enemy.
Raises this Lumi's DEF by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
How to use Rockilla
Rockilla digs amethyst sand 40% faster at the amethyst mine through Rock Solid, with 132 Work. Ironhorn has the same Work and a bigger bonus at the same mine, so Ironhorn is the better pick there and Rockilla the second.
Compared with
No Worker is placed above Rockilla. These are the nearest behind.
Recommended build
No official in-client line-up features Rockilla yet, so this covers the materials it levels, stars up and evolves with.
Rock SolidTrait
Rock CrushSignature skillRock Solid: Stationed at the amethyst mine: amethyst sand is dug 40% faster. Rock Crush: Slams into the current enemy.
Rockilla KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 11 | 35 | |
| 64 | 88 | |
| 61 | 85 | |
| 76 | 132 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 53–85
Ground

