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Lumi Master/Lumis

Ground49–81Terralime

Terralime

GreenBluePurpleGoldRating 49–81GroundBattle

Job tagsMining

Verdict

SkipSkip the whole line for fights. Rochelon is the Ground pick.

Dest.
Why this tier

Terralime is D on flat 81 stats, offering Rock Throw, a trap and a DEF drop on its knockout. Neither it nor Roclym is worth much investment; Rochelon is the Ground pick.

Terralime's skills

Fixed kit always on Terralime, can't be swapped

Trait · passiveEarth Gel

When this Lumi is knocked out, the current enemy loses 2 DEF stages.

Signature skillRock Throw

Throws a stone at the current enemy.

GroundCost 4Power 60

Basic attackCollide - Earth

Its automatic attack: a Ground hit every 1s for 10 power.

GroundPower 10Interval 1s

Swappable skills choose which one to equip

Earth SpikeUsed in official line-ups

Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.

NormalCost 3Power 0

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Earth Barrier

Raises this Lumi's DEF by 2 stages.

GroundCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Earth Retreat

Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.

GroundCost 4Power 30

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Terralime. See those line-ups.

How to use Terralime

The thinnest Gel, Terralime brings Rock Throw for 60, Earth Spike for a trap, and Earth Gel's 2-stage DEF drop on the enemy when it falls. Its stats are a flat 81, which is weak. Roclym adds Self-Destruct but little else, so neither is worth much investment. Rochelon lays Earth Spike far more safely.

Compared with

The strongest Battle on the tier list and the ones placed just above Terralime, strongest first.

Recommended build

The game's own in-client line-ups run Terralime with Earth Spike equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Earth GelEarth GelTrait
Rock ThrowRock ThrowSignature skill

Earth Gel: When this Lumi is knocked out, the current enemy loses 2 DEF stages. Rock Throw: Throws a stone at the current enemy.

Skill to equip
Earth Spike— Chosen in 1 of 3 official setups
Trainer skill
InspireInspireRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Terralime KeepsakeTerralime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Terralime StarcoreTerralime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Roclym

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Grass×2Ice×2Brawler×2
Takes reduced damage from
Fire×0.5Electric×0.5Flying×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
TerralimeTerralime

Attributes

ATK49–81DEF49–81HP49–81Work49–81

MaxMin

MinMax
ATK4981
DEF4981
HP4981
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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