When this Lumi is knocked out, the current enemy loses 2 DEF stages.
Lumi Master/Lumis

At a glance
- Why this tier
Roclym is C as a one-use opener: its knockout strips 2 DEF stages from the enemy for the next hitter. Beyond that its flat 85 stats offer nothing, and Rochelon does more for a Ground team.
Roclym's skills
Fixed kit always on Roclym, can't be swapped
Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
Its automatic attack: a Ground hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.
Raises this Lumi's ATK by 2 stages.
Raises this Lumi's DEF by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Roclym. See those line-ups.
How to use Roclym
Roclym softens the enemy on its way out: Earth Gel strips 2 DEF stages from its last opponent as it falls, a free opening for whoever comes in next. Earth Spike lets it leave a trap as well. Past that its stats top out at 85. Rochelon is the better Ground trap setter; use Roclym only for the DEF drop.
Compared with
The strongest Battle on the tier list and the ones placed just above Roclym, strongest first.
Recommended build
The game's own in-client line-ups run Roclym with Earth Spike equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Earth GelTrait
Self-Destruct - EarthSignature skillEarth Gel: When this Lumi is knocked out, the current enemy loses 2 DEF stages. Self-Destruct - Earth: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
InspireRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsInspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Terralime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
RoclymLv. 15 · Evolution Fruit ×1Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Ground


