Brings back 35% more Coins from expeditions.
Lumi Master/Lumis

At a glance
- Why this tier
Travail is a D-rank Coin worker whose Ready to Go returns 35% more Coins from expeditions. Strutter does the same with more Work.
Travail's skills
Fixed kit always on Travail, can't be swapped
Rams the current enemy with a giant snail shell.
Swappable skills choose which one to equip
Raises this Lumi's ATK and DEF by 1 stage each.
Rams the current enemy; this Lumi loses HP equal to 20% of the damage dealt.
Hits the current enemy and switches out.
Resets the ATK and DEF stages of every Lumi on the field back to neutral.
Hits the current enemy and strips 1 Wet and 1 Swift from it.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
How to use Travail
Travail brings back 35% more Coins from expeditions through Ready to Go, on 123 Work. Strutter has the same bonus and more Work, so Travail is the second expedition pick. Keep both running whenever you have two expedition slots open.
Compared with
No Worker is placed above Travail. These are the nearest behind.
Recommended build
No official in-client line-up features Travail yet, so this covers the materials it levels, stars up and evolves with.
Ready to GoTrait
Travel in ShellSignature skillReady to Go: Brings back 35% more Coins from expeditions. Travel in Shell: Rams the current enemy with a giant snail shell.
Travail KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 16 | 40 | |
| 76 | 100 | |
| 41 | 65 | |
| 67 | 123 | |
| Attack Speed | Slower than most1.1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Normal

