Firemaking work is 30% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Volcrab is the general Firemaking worker at D, with Scorching Spray adding 30% on 129 Work. Cinderbear and Firox beat it on their own stations.
Volcrab's skills
Fixed kit always on Volcrab, can't be swapped
Blasts the current enemy with lava.
Its automatic attack: a Fire hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.
Hits the current enemy and strips its Wet; this Lumi gains 2 Burn.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Hits the current enemy with fierce flames; costs 1 less Energy for each Burn stack this Lumi carries.
How to use Volcrab
Volcrab speeds all Firemaking by 30% through Scorching Spray, with 129 Work. That general bonus makes it the Firemaking worker to keep on standby, while Firox and Cinderbear handle their own stations better. It is the first Firemaking worker to level, since it helps on every Firemaking job.
Compared with
No Worker is placed above Volcrab. These are the nearest behind.
Recommended build
No official in-client line-up features Volcrab yet, so this covers the materials it levels, stars up and evolves with.
Scorching SprayTrait
Lava EruptionSignature skillScorching Spray: Firemaking work is 30% faster. Lava Eruption: Blasts the current enemy with lava.
Volcrab KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 36 | 60 | |
| 58 | 82 | |
| 41 | 65 | |
| 73 | 129 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Fire

