Lumi MasterAll games

Lumi Master/Lumis

Electric51–83Zappup

Zappup

GreenBluePurpleGoldRating 51–83ElectricBattle

Job tagsPower generation

At a glance

Aest.
Why this tier

Zappup holds A with 105 ATK on a first stage and Paralysis on entry. At 84 HP it is paper-thin, and Zaphound keeps the kit with far more damage.

Zappup's skills

Fixed kit always on Zappup, can't be swapped

Trait · passiveThunder Strike

On entering battle, applies 1 Paralysis to the current enemy.

Signature skillElectric Surge

Zaps the current enemy and switches out. Each use in the same battle adds 10 power.

ElectricCost 4Power 30

Basic attackZapping Shock

Its automatic attack: a Electric hit every 1s for 10 power.

ElectricPower 10Interval 1s

Swappable skills choose which one to equip

Thunder FlashUsed in official line-ups

Hits the current enemy, applies 1 Paralysis and switches out.

ElectricCost 4Power 30

Lightning StormUsed in official line-ups

Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.

ElectricCost 5Power 40

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Arc Impact

Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

ElectricCost 5Power 75

Thunder Orb

Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

ElectricCost 8Power 120

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Zappup. See those line-ups.

How to use Zappup

Zappup hits like an evolved Lumi from its first stage: 105 ATK, Thunder Strike's Paralysis on entry, and Electric Surge, which switches out and gains 10 power with each use. That hit-and-leave loop suits a switch team early on.

82 DEF and 84 HP fold fast, so don't invest in it: Zaphound, its evolution, keeps the trait with far more damage. Evolve it at Lv. 35 and spend your materials there instead.

Compared with

The strongest Battle on the tier list and the ones placed just above Zappup, strongest first.

Recommended build

The game's own in-client line-ups run Zappup with Thunder Flash equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Thunder StrikeThunder StrikeTrait
Electric SurgeElectric SurgeSignature skill

Thunder Strike: On entering battle, applies 1 Paralysis to the current enemy. Electric Surge: Zaps the current enemy and switches out. Each use in the same battle adds 10 power.

Skill to equip
Thunder FlashThunder FlashChosen in 2 of 3 official setups
Lightning StormLightning StormChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Zappup KeepsakeZappup KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Zappup StarcoreZappup StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Zaphound

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK73–105DEF50–82HP52–84Work29–61

MaxMin

MinMax
ATK73105
DEF5082
HP5284
Work2961
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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