Lumi MasterAll games

Lumi Master/Lumis

Royal88Royal Slime

Royal Slime

GoldRating 88RoyalBattle

Verdict

SituationalOnly for slime teams. Outside one it is a plain body.

S
Why this tier

Slime teams end on Royal Slime, the S-rank closer, because King's Command gains 50% damage per fallen slime on your side. Outside one it is a plain 96-stat body.

Royal Slime's skills

Fixed kit always on Royal Slime, can't be swapped

Trait · passiveKing's Might

Gains Slime Power according to the types of the slimes on its side.

Signature skillKing's Command

Summons slimes to hit the current enemy; +50% damage for every slime on your side that has been knocked out.

RoyalCost 5Power 80

Basic attackCollide - Royal

Its automatic attack: a Royal hit every 1s for 10 power.

RoyalPower 10Interval 1s

Swappable skills choose which one to equip

Warm UpUsed in official line-ups

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Earth Barrier

Raises this Lumi's DEF by 2 stages.

GroundCost 3Power 0

Fortify

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Magic Trick

Swaps Flicker skill effects and counts with the current enemy.

FairyCost 3Power 10

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Royal Slime. See those line-ups.

How to use Royal Slime

Save Royal Slime for a slime team, where it closes, because it is a poor pick outside one. King's Command gains 50% damage for every slime on your side already knocked out, so it goes in last, after the Gels have spent themselves. King's Might adds Slime Power based on which slime types share its side.

A flat 96 in ATK, DEF and HP is fine but plain. Without fallen slimes the signature is an ordinary 80-power hit, so only build it once you have the slimes. Dark and Psychic hit it for double.

Compared with

No Battle is placed above Royal Slime. These are the nearest behind.

Recommended build

The game's own in-client line-ups run Royal Slime with Warm Up equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
King's MightKing's MightTrait
King's CommandKing's CommandSignature skill

King's Might: Gains Slime Power according to the types of the slimes on its side. King's Command: Summons slimes to hit the current enemy; +50% damage for every slime on your side that has been knocked out.

Skill to equip
Warm UpWarm UpChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Royal Slime KeepsakeRoyal Slime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Royal Slime StarcoreRoyal Slime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×2Psychic×2
Takes reduced damage from
Normal×0.5Brawler×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK64–96DEF64–96HP64–96Work32–64

MaxMin

MinMax
ATK6496
DEF6496
HP6496
Work3264
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

loadoutgg is not affiliated with, endorsed by, or sponsored by Bilibili Games or the creators of Lumi Master. Lumi Master and all Lumi names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The classification, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.