While on the field, every enemy Lumi that enters battle gains 1 Leech.
Lumi Master/Lumis

At a glance
- Why this tier
The Arena trap teams are anchored by Floragon: Dragon Roar forces a swap and Bloom leeches whoever walks in, on 110 HP. A forced swap undoes Petal Vortex's DEF drops, and Ice hits it for 4x.
- Best with
Muskyx×1
Rochelon×1
Jolkat×1
Inferaze×1- In our teams2 of 23
- Trap and Force-SwapAnchor, forces the swaps · Dragon Roar
- Hazard RushAnchor, forces the swaps · Dragon Roar
Floragon's skills
Fixed kit always on Floragon, can't be swapped
Hits the current enemy and applies 1 Leech; for each Leech stack it carries, its DEF drops 1 stage and this Lumi's ATK rises 1 stage.
Its automatic attack: a Grass hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy; +20% power for each Leech stack it carries.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.
Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.
Roars at the current enemy, forcing it off the field.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Floragon. See those line-ups.
How to use Floragon
Floragon earns its slot with Dragon Roar, not with damage. The roar costs 3 Energy and barely scratches, but it forces the current enemy off, and the replacement walks over your traps and picks up a Leech from Bloom on the way in. That loop is why two of the four Arena teams here end on Floragon, and 110 HP keeps it standing long enough for the loop to pay off.
The catch: a forced swap also resets the DEF stages Petal Vortex stripped, so pick one plan per fight. Ice hits it for 4x. Worth the Lv. 35 evolution.
Teams with Floragon
- Trap and Force-SwapPvP · Arena ladder



Two traps go down on the enemy's side, then Floragon keeps dragging fresh Lumi across them. Poison Swamp and Earth Spike each cost 3 and deal no damage; once both are down, every enemy that comes in takes 10% of its max HP and 1 Poison, and Floragon's Bloom trait adds a Leech while it is on the field. Dragon Roar forces the current enemy off for another 3, and the swap wipes any stat stages it had built, so setup Lumi lose their buffs every time.
- Hazard RushPvP · Arena ladder



A faster cousin of the poison trap team. Jolkat lays Static Field and Inferaze lays Fire Vortex, so every enemy that comes in picks up Paralysis and Burn on arrival, and Floragon's Dragon Roar keeps dragging new ones across. Volt Absorption gives your side 0.1 extra Energy for every attack on a Paralyzed target, and Inferaze's Flaming Body burns back anything that hits it with a skill while it carries Burn itself.
Compared with
No Battle is placed above Floragon. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Floragon with Leech Seed equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
BloomTrait
Petal VortexSignature skillBloom: While on the field, every enemy Lumi that enters battle gains 1 Leech. Petal Vortex: Hits the current enemy and applies 1 Leech; for each Leech stack it carries, its DEF drops 1 stage and this Lumi's ATK rises 1 stage.
Leech Seed stays the pick for the game's own story line-ups below.
Leech SeedChosen in 2 of 3 official setups
Tail WhipChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Florlet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 64 | 96 | |
| 78 | 110 | |
| 33 | 65 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–89
Grass / Dragon



