Lumi MasterAll games

Lumi Master/Lumis

Fire70–86Inferaze

Inferaze

PurpleGoldRating 70–86FireBattle

Job tagsFiremaking

At a glance

A
Why this tier

Inferaze is A because Fire Vortex lays the hazard rush team's Burn trap while Flaming Body, fed by Blazing Hooves, makes it immune to Burn and burns back every skill that hits it. 85 ATK grinds rather than kills; Flamblades brings the damage.

In our teams2 of 23

Inferaze's skills

Fixed kit always on Inferaze, can't be swapped

Trait · passiveFlaming Body

Takes no Burn damage. When hit by a skill, applies Burn to the attacker equal to the Burn stacks it carries itself.

Signature skillBlazing Hooves

Rams the current enemy and applies 2 Burn to both it and this Lumi.

FireCost 5Power 60

Basic attackScorching Crash

Its automatic attack: a Fire hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

FirePower 12Interval 1.2s

Swappable skills choose which one to equip

Blazing InfernoUsed in official line-ups

Hits the current enemy with fierce flames; costs 1 less Energy for each Burn stack this Lumi carries.

FireCost 7Power 110

InfectUsed in official line-ups

Spreads the current enemy's status effects to the rest of its squad.

DarkCost 6Power 60

Absorb FireUsed in official line-ups

Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.

FireCost 4Power 0

Fire of Wrath

Hits the current enemy and strips its Wet; this Lumi gains 2 Burn.

FireCost 5Power 100

Clear Skies

Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.

FireCost 5Power 40

Fire Vortex

Drops a Burn trap where the current enemy is standing, applying 1 Burn to any enemy Lumi that moves onto it.

FireCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Inferaze. See those line-ups.

How to use Inferaze

Inferaze lays the Burn trap in the hazard rush team in the Arena, and Fire Vortex is the pick for it. Flaming Body makes it immune to Burn and burns back anything that hits it with a skill, as long as it carries Burn itself, which Blazing Hooves supplies. 100 HP and 96 DEF let it soak while the trap works.

85 ATK and a 60-power signature mean it grinds rather than bursts. Flamblades hits much harder for a Fire slot.

Teams with Inferaze

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Inferaze, strongest first.

Recommended build

The game's own in-client line-ups run Inferaze with Absorb Fire equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Flaming BodyFlaming BodyTrait
Blazing HoovesBlazing HoovesSignature skill

Flaming Body: Takes no Burn damage. When hit by a skill, applies Burn to the attacker equal to the Burn stacks it carries itself. Blazing Hooves: Rams the current enemy and applies 2 Burn to both it and this Lumi.

Skill for the Arena
Fire Vortex— Burns every Lumi that switches in
Skill to equip
Absorb FireAbsorb FireChosen in 1 of 3 official setups
Blazing InfernoBlazing InfernoChosen in 1 of 3 official setups
InfectInfectChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Inferny KeepsakeInferny KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Inferny StarcoreInferny StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Ground×2
Takes reduced damage from
Fire×0.5Grass×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
InferazeInferazeLv. 15 · Evolution Fruit ×2

Attributes

ATK53–85DEF64–96HP68–100Work31–63

MaxMin

MinMax
ATK5385
DEF6496
HP68100
Work3163
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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