Its DEF stage always equals the number of Leech stacks on the current enemy.
Lumi Master/Lumis

At a glance
- Why this tier
Bloomveil is B on paper but earns a spot as the sweeper of the Arena leech blade team, where Calyx turns enemy Leech into DEF stages. Outside that team its 82 DEF is thin.
- Best with
Leafkat×1
Glasnake×1- In our teams1 of 23
- Leech BladeEndgame sweeper, tanks off Leech · Fortify
Bloomveil's skills
Fixed kit always on Bloomveil, can't be swapped
Hits the current enemy and applies 2 Leech.
Swappable skills choose which one to equip
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.
Raises this Lumi's ATK and DEF by 1 stage each.
Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Bloomveil. See those line-ups.
How to use Bloomveil
Bloomveil closes the leech blade team in the Arena, and Fortify is the skill to run. Calyx sets its DEF stage equal to the Leech on the current enemy, so behind Leafkat's Vine Bind and Glasnake's spreading it walls up without spending a turn, and each Fortify adds ATK on top. Budding lands 2 more Leech if the count is low.
82 DEF is thin until the Leech arrives, and a fresh swap-in resets Calyx to zero. Bloom, its evolution, trades that DEF for Swift and a bigger cash-in hit.
Teams with Bloomveil
- Leech BladePvP · Arena ladder



Everything here piles Leech on the enemy so Bloomveil can sweep. Leafkat drops Vine Bind, a Leech trap, and Sprout gives your whole side 30% more crit rate against Leeched targets while it stands. Glasnake paralyses with Paralyzing Current, and its Mystic Chime copies one stack of every status on the target to the rest of the enemy squad. Bloomveil's Calyx sets its DEF stage equal to the Leech on the enemy, and Fortify stacks ATK on top.
Compared with
The strongest Battle on the tier list and the ones placed just above Bloomveil, strongest first.
Recommended build
The game's own in-client line-ups run Bloomveil with Leech Seed equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
CalyxTrait
BuddingSignature skillCalyx: Its DEF stage always equals the number of Leech stacks on the current enemy. Budding: Hits the current enemy and applies 2 Leech.
The game's own line-ups run Leech Seed instead.
Leech SeedChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Bloomveil KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → BloomThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
BloomveilAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 74 | 106 | |
| 50 | 82 | |
| 54 | 86 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Grass


