Lumi MasterAll games

Lumi Master/Lumis

Fairy70–88Unicorn

Unicorn

PurpleGoldRating 70–88FairyBattle

Job tagsBlessing

At a glance

A
Why this tier

Unicorn moves to A as the finisher of the Flicker teams: Rainbow Convergence hits for 100 and drops from 7 Energy to 2 as Flicker skills go off. It needs two casters ahead of it, and Dark and Steel hit it for double.

In our teams1 of 23

Unicorn's skills

Fixed kit always on Unicorn, can't be swapped

Trait · passiveInnocence

Its skills build 6 extra Flickergy.

Signature skillRainbow Convergence

Hits the current enemy; costs 1 less Energy for every 1 Flicker skills used, down to a minimum of 2.

FairyCost 7Power 100

Basic attackStallion Charge

Its automatic attack: a Fairy hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

FairyPower 12Interval 1.2s

Swappable skills choose which one to equip

MimicUsed in official line-ups

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Healing Light

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Magic Trick

Swaps Flicker skill effects and counts with the current enemy.

FairyCost 3Power 10

Starfall

Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.

FairyCost 4Power 40

Flicker Assist

Casts a random Flicker skill. Builds no extra Flickergy.

FairyCost 5Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Unicorn. See those line-ups.

How to use Unicorn

In a Flicker team, Unicorn is the finisher. Innocence adds 6 Flickergy to every skill, and Rainbow Convergence hits for 100 and costs 1 less Energy for every Flicker skill used, down to 2. Starfall adds 50% damage per Flicker skill on top. Healing Light gives it a squad heal when it needs one.

At full price it costs 7, so it needs Flicker casters like Jellistel and Geniphant ahead of it, and an enemy Magic Trick swaps the Flicker count away. Dark and Steel hit it for double.

Teams with Unicorn

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Unicorn, strongest first.

Recommended build

The game's own in-client line-ups run Unicorn with Mimic equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
InnocenceInnocenceTrait
Rainbow ConvergenceRainbow ConvergenceSignature skill

Innocence: Its skills build 6 extra Flickergy. Rainbow Convergence: Hits the current enemy; costs 1 less Energy for every 1 Flicker skills used, down to a minimum of 2.

Skill to equip
MimicMimicChosen in 3 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Merridoo KeepsakeMerridoo KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Merridoo StarcoreMerridoo StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×2Steel×2
Takes reduced damage from
Dragon×0.5Brawler×0.5Royal×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
UnicornUnicornLv. 35 · Evolution Fruit ×2

Attributes

ATK66–98DEF68–100HP58–90Work32–64

MaxMin

MinMax
ATK6698
DEF68100
HP5890
Work3264
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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