While in your squad, gains 1 Energy whenever it uses a Flicker skill.
Lumi Master/Lumis

At a glance
- Why this tier
Geniphant moves to B as the engine of the Flicker teams: Dream Walker refunds 1 Energy on every Flicker skill, and each Flicker Assist makes Unicorn's signature cheaper. Its own Wish Realized is slow, and 84 DEF leaves a hole.
- Best with
Jellistel×1
Unicorn×1- In our teams1 of 23
- Championship Flicker RushSupport, feeds the Flicker count · Flicker Assist
Geniphant's skills
Fixed kit always on Geniphant, can't be swapped
Starts in its Wishing phase, where using the skill sends this Lumi off the field and banks 3 Wishes for your squad; every skill your Lumi use banks 1 more, up to 3. At 3 Wishes it flips to its Fulfillment phase: using the skill then keeps it on the field, sets off all 3 banked Wishes at once, and returns it to Wishing.
Its automatic attack: a Psychic hit every 1s for 10 power.
Swappable skills choose which one to equip
Swaps Flicker skill effects and counts with the current enemy.
Casts a random Flicker skill. Builds no extra Flickergy.
Attacks the current enemy inside its dreams; if it is Asleep, damage is doubled and it wakes up.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Attacks the current enemy inside its dreams; if it is Asleep, this Lumi heals for 100% of the damage dealt.
Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Geniphant. See those line-ups.
How to use Geniphant
Geniphant is the engine of a Flicker team. Dream Walker gives it 1 Energy back on every Flicker skill, and each Flicker Assist pushes the count that Unicorn's signature feeds on. Magic Trick is in its pool to swap Flicker counts with a rival Flicker team.
Its own Wish Realized plays slowly: it sends Geniphant off the field and banks Wishes before paying out, which is too slow for most ladder fights. The body is solid apart from 84 DEF, and Grass and Dark both hit it hard. Outside a Flicker team, Psykat does more with a Psychic slot.
Teams with Geniphant
- Championship Flicker RushLumi Championship · Gym battles



A Fairy Flicker team for the guild Gyms. Every Flicker skill Jellistel and Geniphant cast makes Unicorn's Rainbow Convergence 1 Energy cheaper, from 7 down to a floor of 2, so by the time Unicorn comes in its 100-power signature costs almost nothing. Jellistel leads and takes the first hits, coats the squad in Wet with Hydroblast, and heals 20% every time it leaves the field.
Compared with
The strongest Battle on the tier list and the ones placed just above Geniphant, strongest first.
Recommended build
The game's own in-client line-ups run Geniphant with Flicker Assist equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Dream WalkerTrait
Wish RealizedSignature skillDream Walker: While in your squad, gains 1 Energy whenever it uses a Flicker skill. Wish Realized: Starts in its Wishing phase, where using the skill sends this Lumi off the field and banks 3 Wishes for your squad; every skill your Lumi use banks 1 more, up to 3. At 3 Wishes it flips to its Fulfillment phase: using the skill then keeps it on the field, sets off all 3 banked Wishes at once, and returns it to Wishing.
Flicker AssistChosen in 2 of 3 official setups
Magic TrickChosen in 1 of 3 official setups
HealingRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsHealing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Geniphant KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 52 | 84 | |
| 68 | 100 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 55–87
Psychic
