Lumi MasterAll games

Lumi Master/Lumis

Brawler52–84Boxeroo

Boxeroo

GreenBluePurpleGoldRating 52–84BrawlerStandard

Job tagsCrafting

At a glance

Cest.
Why this tier

Free punches on every enemy entry and a once-per-battle cleanse from the start. Puncheroo does both with more lifesteal.

Boxeroo's skills

Fixed kit always on Boxeroo, can't be swapped

Trait · passiveWillpower

Up to 1 time per battle: once this Lumi is carrying 2 or more status stacks, it clears every status effect and stat drop on itself.

Signature skillTail Hook Punch

Hits the current enemy with 15% lifesteal. Cast automatically, for free, whenever an enemy squad Lumi enters battle.

BrawlerCost 4Power 45

Swappable skills choose which one to equip

Warm UpUsed in official line-ups

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Armor Break

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Dis-Charged

Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.

BrawlerCost 0Power 0

Raid

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Boxeroo. See those line-ups.

How to use Boxeroo

Boxeroo already punches for free: Tail Hook Punch fires automatically whenever an enemy enters, with 15% lifesteal, and Willpower clears its status once per battle. 88 HP is weak. Puncheroo raises the lifesteal to 25% and adds ATK, which makes it the upgrade to aim for at Lv. 35.

Compared with

The strongest Standard on the tier list and the ones placed just above Boxeroo, strongest first.

Recommended build

The game's own in-client line-ups run Boxeroo with Warm Up equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
WillpowerWillpowerTrait
Tail Hook PunchTail Hook PunchSignature skill

Willpower: Up to 1 time per battle: once this Lumi is carrying 2 or more status stacks, it clears every status effect and stat drop on itself. Tail Hook Punch: Hits the current enemy with 15% lifesteal. Cast automatically, for free, whenever an enemy squad Lumi enters battle.

Skill to equip
Warm UpWarm UpChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Boxeroo KeepsakeBoxeroo KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Boxeroo StarcoreBoxeroo StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Puncheroo

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Psychic×2Fairy×2Royal×2
Takes reduced damage from
Ground×0.5Ice×0.5Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK62–94DEF60–92HP56–88Work30–62

MaxMin

MinMax
ATK6294
DEF6092
HP5688
Work3062
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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