Up to 1 time per battle: once this Lumi is carrying 2 or more status stacks, it clears every status effect and stat drop on itself.
Lumi Master/Lumis

At a glance
- Why this tier
Puncheroo is A because Arena teams swap constantly, and Charged Punch answers every enemy entry with a free half-power hit at 25% lifesteal. 88 HP keeps it out of the lead against heavy hitters, where Cyclodoge holds better.
- Best with
Charigon×1
Regaffin×1- In our teams1 of 23
- Puncheroo StormLead into swap teams, free punches on entry · Warm Up
Puncheroo's skills
Fixed kit always on Puncheroo, can't be swapped
Hits the current enemy with 25% lifesteal. Cast automatically and for free whenever an enemy squad Lumi enters battle, at half power.
Swappable skills choose which one to equip
Raises this Lumi's ATK by 2 stages.
Hits the current enemy ignoring its DEF boosts, then removes those boosts.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Hits the current enemy and gives this Lumi 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Puncheroo. See those line-ups.
How to use Puncheroo
Puncheroo punishes switching: Charged Punch fires for free at half power every time an enemy Lumi enters, with 25% lifesteal, so roar, trap and hand-off teams all feed it. Willpower clears every status and stat drop on it once it carries 2 stacks, once per battle. 104 ATK is good, and Warm Up gives it 2 more stages to punch with. 88 HP is the weak point. Cyclodoge is the sturdier Brawler when you need a wall rather than a punisher.
Teams with Puncheroo
- Puncheroo StormPvP · Arena ladder



A free-to-play team with an answer for each kind of opponent, chosen by who leads. Puncheroo punishes swap and baton teams, since Charged Punch hits every Lumi they bring in for free. Charigon is the neutral lead that strips 2 DEF on entry and follows with Dragon Rage. Regaffin sets its own Storm with Storm Strike, which makes Swift Storm 2 Energy cheaper and adds 50% crit rate.
Compared with
The strongest Standard on the tier list and the ones placed just above Puncheroo, strongest first.
Recommended build
The game's own in-client line-ups run Puncheroo with Warm Up equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
WillpowerTrait
Charged PunchSignature skillWillpower: Up to 1 time per battle: once this Lumi is carrying 2 or more status stacks, it clears every status effect and stat drop on itself. Charged Punch: Hits the current enemy with 25% lifesteal. Cast automatically and for free whenever an enemy squad Lumi enters battle, at half power.
Warm UpChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Boxeroo KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
PuncherooLv. 35 · Evolution Fruit ×2Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 72 | 104 | |
| 60 | 92 | |
| 56 | 88 | |
| 32 | 64 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 55–87
Brawler

