Lumi MasterAll games

Lumi Master/Lumis

Dark50–82Dimmey

Dimmey

GreenBluePurpleGoldRating 50–82DarkBattle

Job tagsCrafting

At a glance

Cest.
Why this tier

Mark-based ATK stages on a first stage with 86 ATK. Shadowbun is where this line starts to hit.

Dimmey's skills

Fixed kit always on Dimmey, can't be swapped

Trait · passiveNyx Dash

On entering battle, gains +1 ATK stage if any enemy on the field carries a mark — +1 more if it is a Light Mark.

Signature skillDark Rabbit Charge

Hits the current enemy, with a 25% chance to apply a Shadow Mark; if it lands, this Lumi gains +1 ATK stage.

DarkCost 3Power 40

Basic attackStrike - Light

Its automatic attack: a Dark hit every 1s for 10 power.

DarkPower 10Interval 1s

Swappable skills choose which one to equip

Focus BlastUsed in official line-ups

Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

BrawlerCost 5Power 70

Poison SwampUsed in official line-ups

Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.

DarkCost 3Power 0

Entrenched

Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

DarkCost 7Power 120

Baton Pass

Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.

NormalCost 4Power 30

Poison

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

Toxic Spread

Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.

DarkCost 3Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Dimmey. See those line-ups.

How to use Dimmey

Dimmey starts the Shadowbun line with Nyx Dash, which grants ATK on entry when an enemy carries a Mark, and Dark Rabbit Charge applies a Shadow Mark only 25% of the time. 96 HP is the one solid number. 86 ATK is weak, and Shadowbun two stages up does the same with 104 ATK, so skip investing here.

Compared with

The strongest Battle on the tier list and the ones placed just above Dimmey, strongest first.

Recommended build

The game's own in-client line-ups run Dimmey with Poison Swamp equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Nyx DashNyx DashTrait
Dark Rabbit ChargeDark Rabbit ChargeSignature skill

Nyx Dash: On entering battle, gains +1 ATK stage if any enemy on the field carries a mark — +1 more if it is a Light Mark. Dark Rabbit Charge: Hits the current enemy, with a 25% chance to apply a Shadow Mark; if it lands, this Lumi gains +1 ATK stage.

Skill to equip
Poison Swamp— Chosen in 2 of 3 official setups
Focus BlastFocus BlastChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Dimmey KeepsakeDimmey KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Dimmey StarcoreDimmey StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Nyxbun

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Light×2Brawler×2
Takes reduced damage from
Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK54–86DEF54–86HP64–96Work28–60

MaxMin

MinMax
ATK5486
DEF5486
HP6496
Work2860
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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