Whenever it applies Burn, it also lowers the target's DEF by 1 stage.
Lumi Master/Lumis

At a glance
- Why this tier
Infernadra holds A as a setup piece, since every Burn it lands also drops DEF, on a 106 DEF, 100 HP body. With 82 ATK it never takes the kill, so pair it with Charigon or another closer.
- Best with
Glasnake×1
Muskyx×1- In our teams1 of 23
- DebuffsLead, stacks Burn and lowers DEF · Scorch
Infernadra's skills
Fixed kit always on Infernadra, can't be swapped
Hits the current enemy; guaranteed to apply 1 Leech, apply 1 Burn and lower its DEF by 1 stage.
Swappable skills choose which one to equip
Hits the current enemy; +20% power for each Leech stack it carries.
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.
Roars at the current enemy, forcing it off the field.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Infernadra. See those line-ups.
How to use Infernadra
Infernadra strips DEF for the rest of the team. Burning Pain lowers the target's DEF a stage every time it applies Burn, and Born from Fire lands a Leech, a Burn and another DEF drop on every hit, so Scorch and the signature leave the enemy soft for whoever comes next. 106 DEF and 100 HP let it keep doing that.
82 ATK means it will never finish anything itself. Charigon drops DEF and deals the damage too; Infernadra is the pick when you want a sturdier setter, as in the game's Debuffs line-up.
Teams with Infernadra
- DebuffsIn-game line-up · Status stacking into Entrenched



Muskyx's Entrenched costs 7 Energy and hits for 120, but it costs 1 less for every different status on the target, down to 2. The first two Lumi exist to fill that count. Infernadra puts on Burn and Leech and knocks DEF down while doing it, Glasnake puts the target to sleep, and Muskyx adds Poison plus one random extra status from Poison Master. That is up to five different effects before Entrenched is cast.
Compared with
The strongest Standard on the tier list and the ones placed just above Infernadra, strongest first.
Recommended build
The game's own in-client line-ups run Infernadra with Scorch equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Burning PainTrait
Born from FireSignature skillBurning Pain: Whenever it applies Burn, it also lowers the target's DEF by 1 stage. Born from Fire: Hits the current enemy; guaranteed to apply 1 Leech, apply 1 Burn and lower its DEF by 1 stage.
ScorchChosen in 2 of 3 official setups
Vine GripChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Fruflare KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
InfernadraLv. 35 · Evolution Fruit ×2Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 50 | 82 | |
| 74 | 106 | |
| 68 | 100 | |
| 32 | 64 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Fire



