Lumi MasterAll games

Lumi Master/Lumis

DivineGrass95Lilirius

Lilirius

GoldRating 95Divine / GrassSpecial: Panoramic card

At a glance

Sest.
Why this tier

Lilirius earns its S rank with a 240-power hit on every enemy, discounted by Leech, on 110 HP and 106 DEF. Each cast wipes the Leech it needs, so the second one takes as long to set up as the first.

Lilirius's skills

Fixed kit always on Lilirius, can't be swapped

Trait · passiveSanctuary

Leech applied by your side also cuts the carrier's damage by 10% per stack. While this Lumi is on the field, non-Divine enemies on the field pay 1 more Energy for skills.

Signature skillLily Bloom

Hits the entire enemy side. Each Leech stack on enemies on the field cuts the cost by 1 Energy and heals this Lumi for 5% of max HP; afterwards all Leech is removed from enemies on the field.

DivineCost 10Power 240

Basic attackRinging Chime

Its automatic attack: a Divine hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

DivinePower 12Interval 1.2s

Swappable skills choose which one to equip

Leech SeedUsed in official line-ups

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Radiant Blast

Hits the current enemy and heals this Lumi for 20% of its max HP.

LightCost 5Power 75

Photosynthesis

Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.

GrassCost 8Power 120

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Verdant Growth

Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.

GrassCost 5Power 40

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Lilirius. See those line-ups.

How to use Lilirius

Lily Bloom is the biggest single skill in the game at 240 power across the whole enemy side, and Lilirius is built to make it cheap. Every Leech stack on the field cuts a point off its 10 Energy cost and heals it 5%, so Leech Seed and Verdant Growth go first. Sanctuary adds a 10% damage cut per Leech stack.

110 HP and 106 DEF sit near the top of the roster, but Lily Bloom clears all Leech, so the setup starts over after every cast.

Compared with

No Special: Panoramic card is placed above Lilirius. These are the nearest behind.

Recommended build

The game's own in-client line-ups run Lilirius with Leech Seed equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
SanctuarySanctuaryTrait
Lily BloomLily BloomSignature skill

Sanctuary: Leech applied by your side also cuts the carrier's damage by 10% per stack. While this Lumi is on the field, non-Divine enemies on the field pay 1 more Energy for skills. Lily Bloom: Hits the entire enemy side. Each Leech stack on enemies on the field cuts the cost by 1 Energy and heals this Lumi for 5% of max HP; afterwards all Leech is removed from enemies on the field.

Skill to equip
Leech SeedLeech SeedChosen in 3 of 3 official setups
Trainer skill
PurifyPurifyRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Purify: Removes all debuffs and stat degrades from ally Lumi on the field. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Lilirius KeepsakeLilirius KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Lilirius StarcoreLilirius StarcoreRaises this line's star level

Each star adds damage dealt and cuts damage taken: ★1 +20% / -20%, up to ★5 +40% / -40%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Flying×2Ice×2Dark×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Light×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK63–95DEF74–106HP78–110Work37–69

MaxMin

MinMax
ATK6395
DEF74106
HP78110
Work3769
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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