Lumi MasterAll games

Lumi Master/Lumis

Light90Nimbuselk

Nimbuselk

GoldRating 90LightSpecial: 3D card

At a glance

Aest.
Why this tier

Nimbuselk earns A against status teams, where a 120-power hit that cures the whole squad's status and stat drops swings fights on 100 DEF and 100 HP. Against teams without status it is an expensive attack.

Nimbuselk's skills

Fixed kit always on Nimbuselk, can't be swapped

Trait · passiveFortune

On entering battle, lowers the current enemy's ATK by 2 stages.

Signature skillNimbus Grace

Hits the current enemy with holy light and cures your squad's status effects and stat drops; costs 1 less Energy for each kind of status this Lumi carries.

LightCost 7Power 120

Basic attackCloudstep

Its automatic attack: a Light hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

LightPower 12Interval 1.2s

Swappable skills choose which one to equip

SanctifyUsed in official line-ups

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Radiant BlastUsed in official line-ups

Hits the current enemy and heals this Lumi for 20% of its max HP.

LightCost 5Power 75

Healing LightUsed in official line-ups

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Blinding Light

Hits every enemy on the field with light. Costs 3 less Energy on Electric Field.

LightCost 8Power 120

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Nimbuselk. See those line-ups.

How to use Nimbuselk

Status teams are what Nimbuselk counters. Nimbus Grace hits for 120 and cures your squad's status effects and stat drops, costing 1 less for each kind of status it carries itself, and Fortune cuts the enemy's ATK on entry. 100 DEF and 100 HP match Rainbowdeer.

It costs 7 Energy at full price, so against teams that don't lean on status it is an expensive hit. Rainbowdeer does more against everything else, so bring Nimbuselk into Burn and Poison teams.

Compared with

The strongest Special: 3D card on the tier list and the ones placed just above Nimbuselk, strongest first.

Recommended build

The game's own in-client line-ups run Nimbuselk with Healing Light equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
FortuneFortuneTrait
Nimbus GraceNimbus GraceSignature skill

Fortune: On entering battle, lowers the current enemy's ATK by 2 stages. Nimbus Grace: Hits the current enemy with holy light and cures your squad's status effects and stat drops; costs 1 less Energy for each kind of status this Lumi carries.

Skill to equip
Healing LightHealing LightChosen in 1 of 3 official setups
SanctifySanctifyChosen in 1 of 3 official setups
Radiant BlastRadiant BlastChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Nimbuselk KeepsakeNimbuselk KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Nimbuselk StarcoreNimbuselk StarcoreRaises this line's star level

Each star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Fire×0.5Dark×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK64–96DEF68–100HP68–100Work32–64

MaxMin

MinMax
ATK6496
DEF68100
HP68100
Work3264
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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