Lumi MasterAll games

Lumi Master/Lumis

Grass52–84Mycelym

Mycelym

GreenBluePurpleGoldRating 52–84GrassBattle

Job tagsLogging

At a glance

C
Why this tier

Two Leech on its knockout set up a Leech carry behind it. Beyond that it is a plain 85-stat body.

Mycelym's skills

Fixed kit always on Mycelym, can't be swapped

Trait · passiveLeech Gel

When this Lumi is knocked out, applies 2 Leech to the current enemy.

Signature skillSelf-Destruct - Grass

Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

GrassCost 5Power 75

Basic attackCollide - Grass

Its automatic attack: a Grass hit every 1s for 10 power.

GrassPower 10Interval 1s

Swappable skills choose which one to equip

Vine BindUsed in official line-ups

Drops a Leech trap where the current enemy is standing, applying 1 Leech to any enemy Lumi that moves onto it.

GrassCost 3Power 0

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Leech Seed

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Verdant Growth

Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.

GrassCost 5Power 40

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Mycelym. See those line-ups.

How to use Mycelym

Mycelym leaves Leech behind: Leech Gel leaves 2 Leech on its last opponent as it falls, food for Thornbloom or Bloom behind it. Vine Bind lets it lay a Leech trap first. Detonate it early, while healthy. 85 in ATK, DEF and HP is weak otherwise. Thornbloom is the Grass Lumi that makes that Leech count.

Compared with

The strongest Battle on the tier list and the ones placed just above Mycelym, strongest first.

Recommended build

The game's own in-client line-ups run Mycelym with Vine Bind equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Leech GelLeech GelTrait
Self-Destruct - GrassSelf-Destruct - GrassSignature skill

Leech Gel: When this Lumi is knocked out, applies 2 Leech to the current enemy. Self-Destruct - Grass: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

Skill to equip
Vine Bind— Chosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Graslime KeepsakeGraslime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Graslime StarcoreGraslime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Flying×2Ice×2Dark×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Light×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
MycelymMycelymLv. 15 · Evolution Fruit ×1

Attributes

ATK53–85DEF53–85HP53–85Work49–81

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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