Its skills cost 2 less Energy during Rain.
Lumi Master/Lumis

At a glance
- Why this tier
Rain cuts its costs and Tidal Force grows 20% per point cut, behind 110 DEF. No healing or control, and 86 ATK needs the Rain.
- In our teams1 of 23
- Rain CurtainMain damage in Rain · Tidal Force
Shriegon's skills
Fixed kit always on Shriegon, can't be swapped
Hits the current enemy with a wave; +20% damage for every point its Energy cost has been reduced.
Its automatic attack: a Water hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.
Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Shriegon. See those line-ups.
How to use Shriegon
Rain turns Shriegon from a wall into a hitter. Rain Summoner cuts its skills by 2 Energy in Rain, and Tidal Force gains 20% damage for every point of cost reduction, so Pray for Rain is worth casting first; its best turn is the 110-power signature right after. 110 DEF sits near the top of the roster.
It has no healing or control, and 86 ATK needs that Rain to matter. Clionia holds a Water slot longer; bring Shriegon for the Rain burst.
Teams with Shriegon
- Rain CurtainPvP · Weekly tournament



Three Water Lumi under Rain. Rainkat's Pray for Rain sets the weather and gives your whole side Wet, and with three Water Lumi in the squad Rain Curtain cuts the damage every Wet ally takes by 30%. Shriegon's skills cost 2 less in Rain, and Tidal Force gains 20% damage for every point saved. Clionia picks up a Wet stack every time an ally casts, and Wave Rush turns each stack into a Leech on the enemy and a heal for your squad.
Compared with
The strongest Standard on the tier list and the ones placed just above Shriegon, strongest first.
Recommended build
The game's own in-client line-ups run Shriegon with Tidal Surge equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Rain SummonerTrait
Tidal ForceSignature skillRain Summoner: Its skills cost 2 less Energy during Rain. Tidal Force: Hits the current enemy with a wave; +20% damage for every point its Energy cost has been reduced.
Tidal SurgeChosen in 2 of 3 official setups
Pray for RainChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Shrielet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 78 | 110 | |
| 63 | 95 | |
| 33 | 65 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–89
Water / Dragon


