Its basic attacks against Asleep targets have a 20% chance to trigger an extra basic attack.
Lumi Master/Lumis

At a glance
- Why this tier
Spookling is C because Nightmare and Fright only punish Asleep targets, and 75 HP, joint lowest in the game, means it rarely lasts. Meteofly does more for a sleep team.
Spookling's skills
Fixed kit always on Spookling, can't be swapped
Hits the current enemy with gathered energy; +50% damage against an Asleep target.
Swappable skills choose which one to equip
Puts the current enemy to sleep.
Attacks the current enemy inside its dreams; if it is Asleep, this Lumi heals for 100% of the damage dealt.
Hits the current enemy and gives this Lumi 1 Swift.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Every Lumi in your squad gains 1 Swift.
Raises this Lumi's ATK by 2 stages.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Spookling. See those line-ups.
How to use Spookling
Spookling hits sleeping targets: Nightmare gives its basic attacks a 20% chance of a free extra swing against an Asleep enemy, and Fright deals 50% more to one. Hypnotize sets that up. 75 HP is the joint lowest in the game, so it rarely survives long enough. Meteofly is the better sleep pick.
Compared with
The strongest Battle on the tier list and the ones placed just above Spookling, strongest first.
Recommended build
The game's own in-client line-ups run Spookling with Hypnotize equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
NightmareTrait
FrightSignature skillNightmare: Its basic attacks against Asleep targets have a 20% chance to trigger an extra basic attack. Fright: Hits the current enemy with gathered energy; +50% damage against an Asleep target.
HypnotizeChosen in 2 of 3 official setups
Dream EaterChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
InspireRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.
Spookling KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 63 | 95 | |
| 66 | 98 | |
| 43 | 75 | |
| 28 | 60 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Psychic

