Steals 1 Energy from the current enemy when it leaves the field.
Lumi Master/Lumis

At a glance
- Why this tier
Stealbat holds a B rank as a hit-and-leave piece, since Siphon and Round Trip steal Energy every time it leaves, on 105 ATK. With 80 DEF it should never stay in.
Stealbat's skills
Fixed kit always on Stealbat, can't be swapped
Spends all of this Lumi's Energy (up to 8) on a shadow attack; each extra point spent adds 40% damage.
Its automatic attack: a Dark hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Hits the current enemy and switches out.
Hits the current enemy with a shadow orb, with a 20% chance to apply 1 Poison.
Hits the current enemy and applies 2 Poison.
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Spreads the current enemy's status effects to the rest of its squad.
Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Stealbat. See those line-ups.
How to use Stealbat
Every visit from Stealbat drains the other side. Siphon steals 1 Energy from the current enemy each time it leaves, and Round Trip, the game's own pick, hits and switches out for a cheap 3. Poker Phantom spends up to 8 Energy for 40% more damage per extra point, which suits a turn when you are flush.
80 DEF is weak, so it should never stay in. Muskyx holds a Dark slot far better.
Compared with
The strongest Battle on the tier list and the ones placed just above Stealbat, strongest first.
Recommended build
The game's own in-client line-ups run Stealbat with Round Trip equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
SiphonTrait
Poker PhantomSignature skillSiphon: Steals 1 Energy from the current enemy when it leaves the field. Poker Phantom: Spends all of this Lumi's Energy (up to 8) on a shadow attack; each extra point spent adds 40% damage.
Round TripChosen in 3 of 3 official setups
ShieldRun in 2 of 3 official setups
InspireRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.
Stealbat KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 73 | 105 | |
| 48 | 80 | |
| 54 | 86 | |
| 29 | 61 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Dark / Flying

