Palmon SurvivalAll games

Palmon Survival/Palmon

BarkplugUR

Barkplug

URElectric typeFrontliner

Job tagsChargingHoly Tower maintenance

Barkplug · Current meta: B on the Palmon Survival tier list

The largest single hit in Electric, but before Evolution it offers nothing else, and in a Water hybrid it collects no element buff. B until Wattweiler, where it becomes a fixture.

Wattweiler · Current meta: A on the Palmon Survival tier list

Its chaining basic attack rolls the shock chance on up to 5 enemies per swing, so the whole Electric squad hits harder. It stays at A because the shock is a 10% roll, never a guarantee.

Voltfang · Current meta: A on the Palmon Survival tier list

An opening chip on every enemy's current HP, handy in Peak Palosseum against high-HP squads. A rather than S because World Boss and Guild Hunt switch it off, and Mystiray is the better Electric Mega.

Overview

Put Barkplug in the front row and it still hits like a back-liner. Overcharge leaps onto one enemy for 1768%, the largest single hit in the Electric roster, and Focused Surge's 20% extra HP keeps it standing long enough to cast again. That strong mix makes it worth a place in five of our teams, from the All-UR lineup before Evolution to Pure Electric in Peak Palosseum. Wattweiler adds a shock chance to every hit, and because its basic attack chains to 5 enemies, the shock spreads across the whole enemy front.

Outside Electric it collects no element buff and a Water or Earth tank holds the front better, so pull it from a Water hybrid rather than carry it. Voltfang, its Mega, is the weak link: the opening HP chip is switched off in World Boss and Guild Hunt, the fights where a Mega should pay off.

Stages

The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.

Attributes

Attack57,016 · 99%Defense11,597 · 99%HP8,523,191 · 100%

Barkplug at Lv 300, 25 starsUR average

Each axis is scaled to the best Palmon on that stat (100%).

Lv 1Lv 300, 25 stars
Attack40357,016
Defense3511,597
HP16,1208,523,191

Skills & traits

This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.

  1. OverchargeRage Skill

    Leaps into the air and zaps a single enemy for 1768% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  2. Maelstrom BoltBasic skill

    Unleashes a chain of lightning that strikes up to 5 enemy targets, dealing 38% damage to each target. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  3. Focused SurgePassive skill

    Gains +20% max HP in combat. (Ascension: HP +2% / HP +4% / HP +6% / HP +8% / HP +10%)

  4. Electro FieldEvolved — Wattweiler

    Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 20% for 10s. (Lv 1: Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 2% for 10s.)

  5. Moonburst ClawMega — Voltfang

    Upon entering battle, immediately deals damage equal to 5% of each target's current HP to all enemies (not effective in World Boss or Guild Hunt battles). In World Map battles, this damage cannot eliminate more than 30% of the Armigo in your squad.

  6. Thunder PulseMega — Voltfang

    Increases the Tenacity of all allies by 10%. After this battle, 30% of the severely injured enemy Armigo will die.

  7. PromisingUR trait

    Shared by every UR Palmon: gains +20% Total Attack, Defense, and HP.

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