
Deals 122% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)
Palmon Survival/Skills

Deals 122% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Calls down 2 bolts of lightning, zapping the 2 enemies with the lowest HP for 1315% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Gains +20% Evasion in combat. (Ascension: Evasion +2% / Evasion +4% / Evasion +6% / Evasion +8% / Evasion +10%)

At the start of battle, summon a thundercloud. After 15s, it strikes all enemies, then every 10s after that. Deals 480% damage per strike. Boosts all Electric Palmon's damage reduction by 20%. (Does not stack with Fulgairy's Thunderous Boon damage reduction.)

Stormcall: Each lightning strike has a 60% chance to become a Super Strike. Deals 800% damage. In battle, boosts all allied Electric Palmon's Stun Resist by 20% and Freeze Resist by 20%.

Gains +10% max HP while in combat. (Ascension: HP +1% / HP +2% / HP +3% / HP +4% / HP +5%)

Deals 336% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Dreamium output speed +30% when working in a Dreamium Siever. (Ascension: Dreamium I Output Speed +5% / Dreamium I Output Speed +10% / Dreamium I Output Speed +15% / Dreamium I Output Speed +20% / Dreamium I Output Speed +30%)

Flings a razor-sharp leaf, dealing 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Strikes the ground with its tail, creating a fissure that deals 300% damage to all enemies in its path. Targets lose 20% Accuracy for 3s. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Launches a charged strike, dealing 980% damage to an enemy in melee range. Has a 100% chance to stun the enemy for 2s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

After using Power Strike, increases normal attack speed by 25% for 8s. (Lv 1: After using Power Strike, increases normal attack speed by 2.5% for 8s.)

Increases Lumber output by +100% for all Table Saws in Camp. (Ascension: Rage Build-up +2% / Rage Build-up +4% / Rage Build-up +6% / Rage Build-up +8% / Rage Build-up +10%)

Swings a stick at a single enemy, dealing 94% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 20% for 10s. (Lv 1: Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 2% for 10s.)

Gains +20% max HP in combat. (Ascension: HP +2% / HP +4% / HP +6% / HP +8% / HP +10%)

Unleashes a chain of lightning that strikes up to 5 enemy targets, dealing 38% damage to each target. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Upon entering battle, immediately deals damage equal to 5% of each target's current HP to all enemies (not effective in World Boss or Guild Hunt battles). In World Map battles, this damage cannot eliminate more than 30% of the Armigo in your squad.

Leaps into the air and zaps a single enemy for 1768% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases the Tenacity of all allies by 10%. After this battle, 30% of the severely injured enemy Armigo will die.

Allied Electric Palmon deal 12.5% more damage in combat. (Ascension: Electric Palmon Final Damage +1.5%. / Electric Palmon Final Damage +3%. / Electric Palmon Final Damage +4.5%. / Electric Palmon Final Damage +6%. / Electric Palmon Final Damage +7.5%.)

Unleashes an immense energy surge from its electropollen, dealing 837.1% damage to 2 random back-row enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Unleashes a powerful current from the electropollen in its hand, dealing 118% damage to 2 random back-row enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Bow to the Queen effect increased by 50%. (Lv 1: Bow to the Queen effect increased by 5%.)

Charges up and releases a large fireball, dealing 376% damage to all enemies in its path. Deals 1.5x damage to enemies that are already burning. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Deals 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

For each enemy alive, increases damage by 5%. (Lv 1: For each enemy alive, increases damage by 0.5%.)

Gains +20% Attack while in combat. (Ascension: Attack +2% / Attack +4% / Attack +6% / Attack +8% / Attack +10%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Training speed +30% when working in an Armigo Hut. (Ascension: Armigo Training Speed +5% / Armigo Training Speed +10% / Armigo Training Speed +15% / Armigo Training Speed +20% / Armigo Training Speed +30%)

Deals 600% damage to a nearby enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Wood output +30% when working a Logging job. (Ascension: Output +5% / Output +10% / Output +15% / Output +20% / Output +30%)

Allied Earth Palmon gain +20% Attack for 5s. (Ascension: Earth Palmon Final Damage +2%. / Earth Palmon Final Damage +4%. / Earth Palmon Final Damage +6%. / Earth Palmon Final Damage +8%. / Earth Palmon Final Damage +10%.)

Summons a diamond from underground that strikes all enemies in a circular area, dealing 562% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Launches a star blade at a single enemy target, dealing 112% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases all Palmon Defense by 30% in Camp attack battles on the World Map. (Takes effect without deploying.) Desert building level cap +0. (Ascension: Desert building level cap +2 / Desert building level cap +4 / Desert building level cap +6 / Desert building level cap +8 / Desert building level cap +10)


When HP is below 50%, reduces damage taken by 50%. (Lv 1: When HP is below 50%, reduces damage taken by 5%.)

Smashes violently into an enemy, dealing 1213% damage, with a 70% chance to stun the enemy for 3s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Delivers a powerful strike on an enemy target, dealing 94% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Gains +20% max HP while in combat. (Ascension: HP +2% / HP +4% / HP +6% / HP +8% / HP +10%)

Enemies affected by torrents take +10% damage for 5s. Leviadolph also takes -30% damage for 5s after it summons a torrent.

Every 15s, summons a torrent wave that launches a random enemy into the air and deals 400% damage, repeating 10 times.

Unleashes a charged strike, dealing 170% damage to a single enemy target. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

When the flame shield explodes, it burns all enemies, dealing 750% damage for 10s. (Lv 1: When the flame shield explodes, it burns all enemies, dealing 75% damage for 10s.)

Wraps itself in a Flame Shield that absorbs 30% of incoming damage for 5s. When the shield expires, it explodes, dealing 650% damage to all enemies. (Ascension: Shield Explosion Damage +30% / Shield Explosion Damage +10% / Shield Explosion Damage +120% / Shield Explosion Damage +20% / Shield Explosion Damage +270%)

Each time this Palmon takes damage in battle, its Attack increases by 5% (stack up to 3 times). (Ascension: Attack Bonus Stacks +1 / Attack Bonus Stacks +2 / Attack Bonus Stacks +3 / Attack Bonus Stacks +4 / Attack Bonus Stacks +5)

Gains +40% Attack for 7s. (Ascension: Damage +5% / Damage +1% / Damage +10% / Damage +1% / Damage +20%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Steel output +20% when working a Smelting job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Bon appétit mes amis! Tosses a perfectly cooked hamburger to the allied Palmon with the highest Attack, boosting its Attack by 20% for 10s. (Ascension: Attack +4% / Attack +8% / Attack +12% / Attack +16% / Attack +20%)

Throws a (literally) flaming-hot pepper, dealing 466% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

After using Bon Appétit, restores 30 Rage to the allied Fire Palmon with the highest Attack. (Lv 1: After using Bon Appétit, restores 3 Rage to the allied Fire Palmon with the highest Attack.)

Rage builds up 20% faster. (Ascension: Rage Build-up +2% / Rage Build-up +4% / Rage Build-up +6% / Rage Build-up +8% / Rage Build-up +10%)


Deals +20% damage while in battle. (Ascension: Final Damage +2% / Final Damage +4% / Final Damage +6% / Final Damage +8% / Final Damage +10%)

Fires a water projectile, dealing 112% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Summons a swirling column of water, dealing 2276.4% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Crop output +20% when working a Planting job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Deals 480% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

After using Countervolt, allied Electric Palmon will counterattack twice when attacked, dealing 300% damage each time. (Lv 1: After using Countervolt, allied Electric Palmon will counterattack twice when attacked, dealing 30% damage each time.)

Fills its body with electricity, gaining a Counterattack Shield that deals 413% damage to attackers. Triggers up to 5 times. (Ascension: Counterattack Damage +30% / Counterattack Damage +70% / Counterattack Damage +120% / Counterattack Damage +185% / Counterattack Damage +270%)

Flings a lightning bolt at a single enemy, dealing 140% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Allied Electric Palmon take 12.5% less damage in combat. (Ascension: Damage Reduction +1.5% / Damage Reduction +3% / Damage Reduction +4.5% / Damage Reduction +6% / Damage Reduction +7.5%)

Delivers a powerful strike to a nearby target, dealing 102% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

When HP is below 50%, reduces damage taken by 50%. (Lv 1: When HP is below 50%, reduces damage taken by 5%.)

Reduces shared damage taken from Shadow Surge by 50%. While alive, the damage of Radiant Retribution is increased by 50%.

Allied back-row Earth Palmon take 20% less damage in combat. (Ascension: Damage Reduction +2% / Damage Reduction +4% / Damage Reduction +6% / Damage Reduction +8% / Damage Reduction +10%)

Every 15s, attacks the enemy who dealt the most damage this battle, dealing 7000% damage.

Hits an enemy for 1261% damage, and takes 20% of the damage meant for allies for the next 8s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Enemies take 500% damage when Deep Freeze ends. (Lv 1: Enemies take 50% damage when Deep Freeze ends.)

Rage builds up 15% faster. (Ascension: Rage Build-up +2% / Rage Build-up +4% / Rage Build-up +6% / Rage Build-up +8% / Rage Build-up +10%)

Unleashes a frost explosion, dealing 675% damage to nearby enemies, and inflicting Deep Freeze for 2s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Launches a series of icy spikes, dealing 210% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

After using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 50% for 10s. (Lv 1: After using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 5% for 10s.)

Instinct awakened: For every 10% HP lost (relative to max HP), gain 1 Blood Tide Mark. Each mark increases damage by 10%.

Blood Sense: Each Blood Tide Mark increases damage by 50%. In battle, boosts all allied Water Palmon's Stun Resist by 20% and Freeze Resist by 20%.

Allied Water Palmon take 12.5% less damage in combat. (Ascension: Allied Water Palmon Damage Taken -1.5%. / Allied Water Palmon Damage Taken -3%. / Allied Water Palmon Damage Taken -4.5%. / Allied Water Palmon Damage Taken -6%. / Allied Water Palmon Damage Taken -7.5%.)

Swings its mighty tail 3 times, dealing a total of 1553% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Swings its mighty tail, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Ore output +20% when working a Mining job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

A long-ranged attack that deals 480% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Rage builds up 10% faster and all allied Electric Palmon's Crit Rate increases by 5% while in combat. (Ascension: Rage builds up +2%, Electric Palmon's Crit Rate +1%. / Rage builds up +4%, Electric Palmon's Crit Rate +2%. / Rage builds up +6%, Electric Palmon's Crit Rate +3%. / Rage builds up +8%, Electric Palmon's Crit Rate +4%. / Rage builds up +10%, Electric Palmon's Crit Rate +5%.)

Fires a ranged electric attack, dealing 126% damage to a single enemy target. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Flaps its wings to summon thunder and unleash chain lightning, striking up to 5 enemies. The first target takes 1336% damage, and each subsequent target receives 80% of the previous target's damage modifier. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Lumber output +20% when working a Sawing job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Gives a nearby enemy a proper thumping, dealing 480% damage. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Swings its staff to release blue flames, dealing 158% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Gains 10% normal attack speed and increases allied Fire Palmon Attack by 10% while in combat. (Ascension: Increases normal attack speed by 2% and allied Fire Palmon Attack by 2%. / Increases normal attack speed by 4% and allied Fire Palmon Attack by 4%. / Increases normal attack speed by 6% and allied Fire Palmon Attack by 6%. / Increases normal attack speed by 8% and allied Fire Palmon Attack by 8%. / Increases normal attack speed by 10% and allied Fire Palmon Attack by 10%.)

Increases Infernal Grip damage by 50%. (Lv 1: Increases Infernal Grip damage by 5%.)

Hexkit summons a flame familiar, forming a massive hand that grabs enemies. Deals 913% damage to 4 random targets and applies a Searing Mark for 10s: Burn damage taken +50%, damage dealt -10%. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Gains +20% Crit Rate in combat. (Ascension: Crit Rate +2% / Crit Rate +4% / Crit Rate +6% / Crit Rate +8% / Crit Rate +10%)

Deals 780% damage to all back-row enemies. If a target is already burning, they're also stunned for 2s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Rams a single enemy, dealing 214% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Critical hits are guaranteed to burn the target, dealing a total of 500% damage over 10s. (Lv 1: Critical hits are guaranteed to burn the target, dealing a total of 50% damage over 10s.)


Every 15s, Solhorn summons a magic circle at a fixed spot, which deals 1500% damage to all enemies.

Incineraptor can always find where the treasure is hidden. Provides extra treasure (up to 32 a day) when completing an Intel Quest. (Ascension: Plume Output Time -10 min / Plume Output Time -5 min / Plume Output Time -20 min / Plume Output Time -10 min / Plume Output Time -30 min)

Deals 550% damage to all enemies in a straight line. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Deals 360% damage to all nearby enemies. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Electricity output +20% when working a Charging job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Channels Qi to condense water flow onto the fist, dealing 158% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Whether deployed or not, back-row Palmon on your squad take 12.5% less Rage Skill damage for 10s once the battle starts. (Ascension: Rage Skill Damage Taken -1.5%. / Rage Skill Damage Taken -2%. / Rage Skill Damage Taken -4.5%. / Rage Skill Damage Taken -5%. / Rage Skill Damage Taken -7.5%.)

Charges in place and releases Qi, dealing 658% damage to 3 random enemies. Each time Kungpaw is attacked for the next 5s, there is a 25% chance to ignore the damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases the effect of Shifu's Guidance by 50%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed. (Lv 1: Increases the effect of Shifu's Guidance by 5%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed.)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Grants bonus to 1 random allied Palmon, reducing damage taken by 12.5%. (Ascension: Damage Reduction +1.5% / Damage Reduction +3% / Damage Reduction +4.5% / Damage Reduction +6% / Damage Reduction +7.5%)

The kind-hearted Lendanear possesses magical healing powers. Healing speed +15% when working in a Hospital. (Ascension: Armigo Healing Speed +2% / Armigo Healing Speed +4% / Armigo Healing Speed +6% / Armigo Healing Speed +8% / Armigo Healing Speed +12%)

Throws an energy ball at a single enemy, dealing 112% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Fires three laser eyebeams, dealing 517% damage to all enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Limudroid's advanced digibrain grants you +30% tech research speed. (Ascension: Time Reduction +5 min / Time Reduction +10 min / Time Reduction +15 min / Time Reduction +30 min / Time Reduction +60 min)

Gains +20% Crit Rate while in combat. (Ascension: Crit Rate +2% / Crit Rate +4% / Crit Rate +6% / Crit Rate +8% / Crit Rate +10%)

Enemies hit by Torment take +20% damage for 10s. (Lv 1: Enemies hit by Torment take +2% damage for 10s.)

Launches an orb of dream power, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Pulls an enemy into a dream for 3s. When the dream shatters, deals 2057.35% damage to that enemy (ignores Evasion and Invincibility). (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

When taking damage, there is a 25% chance to burn the attacker, dealing a total of 150% damage over 5s. (Lv 1: When taking damage, there is a 25% chance to burn the attacker, dealing a total of 15% damage over 5s.)


Deals 94% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Slams the ground, causing volcanic spikes to hit 3 random enemies for 397% damage and burns them, dealing an extra 1000% damage over 10s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases Steel output by +100% for all Furnaces in Camp. (Ascension: Fire Palmon Damage Taken -1.5%. / Fire Palmon Damage Taken -3%. / Fire Palmon Damage Taken -4.5%. / Fire Palmon Damage Taken -6%. / Fire Palmon Damage Taken -7.5%.)

Upon entering battle, summons a volcano. It erupts after 4 seconds, then every 3 seconds, dealing 480% damage to all enemies each time.

Charges towards the furthest enemy, dealing 650% damage to all enemies in its path and stunning them for 2s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

After using Avalanche Charge, there's a 60% chance to trigger it again, dealing 80% damage. (Lv 1: After using Avalanche Charge, there's a 60% chance to trigger it again, dealing 8% damage.)

Increases final damage and damage reduction by 20%. Each time Avalanche Charge is cast, gains an additional 5% Final Damage and Damage Reduction. This effect stacks up to 3 times. (Ascension: Final Damage and Damage Reduction +1%. / Final Damage and Damage Reduction +2%. / Final Damage and Damage Reduction +3%. / Final Damage and Damage Reduction +4%. / Final Damage and Damage Reduction +5%.)

Swings its mighty trunk, dealing 170% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)



Fires 3 electric bombs randomly targeting enemies, each dealing 756% damage. (The bombs can target the same enemy). (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Launches lightning bolts from a distance, dealing 158% damage to a random back-row enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Gains +20% Crit Rate while in combat. (Ascension: Crit Rate +2% / Crit Rate +4% / Crit Rate +6% / Crit Rate +8% / Crit Rate +10%)

When constructing a building, total construction time is reduced by 34 min. (Ascension: Time Reduction +5 min / Time Reduction +10 min / Time Reduction +15 min / Time Reduction +20 min / Time Reduction +30 min)

The allied Palmon with the lowest remaining HP takes -12.5% damage for the next 5s. (Ascension: Damage Reduction +1.5% / Damage Reduction +3% / Damage Reduction +4.5% / Damage Reduction +6% / Damage Reduction +7.5%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Meowdame has a penchant for making miracles happen. Increases Gold, Lumber, and Steel rewards by 50% when it defeats a Bullymon or Bullyboss. (Ascension: Resource Bonus +5% / Resource Bonus +10% / Resource Bonus +15% / Resource Bonus +20% / Resource Bonus +25%)

Grants a random allied Palmon a 10% bonus to damage dealt for 5s. (Ascension: Damage +2% / Damage +4% / Damage +6% / Damage +8% / Damage +10%)

Gains +20% Attack while in combat. (Ascension: Attack +2% / Attack +4% / Attack +6% / Attack +8% / Attack +10%)

For every 35% HP lost, enters Stealth mode (cannot attack or be targeted) for 3s. When Stealth ends, instantly reappear and cast Strike Like a Waterfall.

Slashes a single enemy multiple times with a ninjato, dealing a total of 168% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Hurls 3 shuriken, dealing 412% damage to all enemies in a fan. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Damage +20% for Strike Like a Waterfall. (Lv 1: Damage +2% for Strike Like a Waterfall.)

Increases the HP of all Palmon by 600000 (even when undeployed). (Ascension: All Palmon HP +60000 / All Palmon HP +150000 / All Palmon HP +300000 / All Palmon HP +540000 / All Palmon HP +900000)

Throws an olive, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Summons an olive wreath overhead. Throws multiple olives at the enemy front row, dealing 753% damage to each enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Shoots a blue fireball, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Damage +20% for Phantom Cyclone. (Ascension: Damage +2% for Phantom Cyclone. / Damage +4% for Phantom Cyclone. / Damage +6% for Phantom Cyclone. / Damage +8% for Phantom Cyclone. / Damage +10% for Phantom Cyclone.)

Shoots a blue fire tornado, dealing 422% damage to all enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Deals an additional 30% damage to targets with more than 50% HP remaining. (Lv 1: Deals an additional 3% damage to targets with more than 50% HP remaining.)

Blunt Sense: Damage taken from non-explorer targets is reduced by 12.5%. (Ascension: Damage Reduction +1.5% / Damage Reduction +3% / Damage Reduction +4.5% / Damage Reduction +6% / Damage Reduction +7.5%)

Grants a shield equal to 15% of max HP for 4s. (Ascension: When fighting non-explorer targets, Shield effectiveness is increased by an additional 30%. / When fighting non-explorer targets, Shield effectiveness is increased by an additional 5%. / When fighting non-explorer targets, Shield effectiveness is increased by an additional 50%. / When fighting non-explorer targets, Shield effectiveness is increased by an additional 6%. / When fighting non-explorer targets, Shield effectiveness is increased by an additional 100%.)

Platyputz fishes out an assortment of treasures from its pouch and hucks them at a single enemy, dealing a total of 130% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Bursts from underground and bites a single enemy, dealing 2936% damage and applying 3 stacks of Rupture Mark. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Swings the pirate hook, dealing 134% damage to a single enemy and applying 2 stacks of Rupture Mark. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Deals 10% more damage for each stack of Rupture Mark on the target (stacks up to 10 times). While in combat, increases Rage build-up by 10% and Crit Rate by 10%. (Ascension: Crit Rate +2% / Crit Rate +5% / Crit Rate +5% / Crit Rate +10% / Crit Rate +10%)

Devouring Doom damage increases by 30%. After casting Devouring Doom, Plunderjaw removes all stacks of Burn and becomes immune to being burned for the next 5s. (Lv 1: Devouring Doom damage increases by 3%. After casting Devouring Doom, Plunderjaw removes all stacks of Burn and becomes immune to being burned for the next 5s.)

Lashes out with blazing feathers, dealing 158% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Charges through enemy lines as a blazing flame, targeting the farthest enemy. Deals 756% damage to all enemies in the path. Knocks them back and stuns them for 2s. For the next 8s, takes 30% of damage dealt to allies. Also grants a shield equal to 20% of max HP for 5s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

The sun never fades. When defeated in battle, transforms into a molten egg. If the battle isn't over in 3 seconds, revives at full HP, dealing 750% damage to all enemies and stunning them for 2.5 seconds. (Once per battle.) (Ascension: Damage dealt to enemies after revival +150%. / Damage dealt to enemies after revival +300%. / Damage dealt to enemies after revival +450%. / Damage dealt to enemies after revival +600%. / Damage dealt to enemies after revival +750%.)

Radiant Charge damage +30%. Burned enemies deal 30% less damage to Pyronyx while its shield is active. (Lv 1: Radiant Charge damage +3%. Burned enemies deal 3% less damage to Pyronyx while its shield is active.)

Regalion fires a jet of water at a single enemy, dealing 150% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Allied Water Palmon deal 12.5% more damage in combat. (Ascension: Water Palmon Final Damage +1.5%. / Water Palmon Final Damage +3%. / Water Palmon Final Damage +4.5%. / Water Palmon Final Damage +6%. / Water Palmon Final Damage +7.5%.)

Regalion summons a surging sea, dealing 447% damage to all enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

King of the Waves effect increased by 50%. (Lv 1: King of the Waves effect increased by 5%.)

Shoots 3 to 5 fireballs, each dealing 426.8% damage to an enemy and burns them, dealing an extra 920% damage over 10s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Unleashes a fireball from its flaming tail, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Spectral Flames effect increased by 50%. (Lv 1: Spectral Flames effect increased by 5%.)

Allied Fire Palmon deal 12.5% more damage in combat. (Ascension: Fire Palmon Final Damage +1.5%. / Fire Palmon Final Damage +3%. / Fire Palmon Final Damage +4.5%. / Fire Palmon Final Damage +6%. / Fire Palmon Final Damage +7.5%.)

If the target of Burning Tails is afflicted with Burn Damage, they are ignited: all Burn effects are immediately triggered, and the Burn Damage is increased by 30%. In battle, boosts all allied Fire Palmon's Stun Resist by 20% and Freeze Resist by 20%.

Swings the Earthroot Staff, dealing 158% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases the damage of Rootbind by 30% and raises its entangle chance to 100%. (Lv 1: Increases the damage of Rootbind by 3% and raises its entangle chance to 100%.)

Gains 10% Accuracy and 10% Final Damage while in combat. (Ascension: Accuracy +2%, Final Damage +2% / Accuracy +4%, Final Damage +4% / Accuracy +6%, Final Damage +6% / Accuracy +8%, Final Damage +8% / Accuracy +10%, Final Damage +10%)

Summons up to 3 vines that entangle 3 random enemies, dealing 794% damage to each target, with a 70% chance to inflict Entangle for 3s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Launches a lightning bolt, dealing 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Gold output +30% when working in a Shop. (Ascension: Output +5% / Output +10% / Output +15% / Output +20% / Output +30%)

Calls down a thunderstorm that deals 480% damage to 2 random targets. Has a 20% chance to paralyze targets for 2s. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Hurls 5 darts at 5 random enemies, dealing 516% damage to each. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Throws a dart, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Allied Earth Palmon deal 12.5% more damage in combat. (Ascension: Earth Palmon Final Damage +1.5%. / Earth Palmon Final Damage +3%. / Earth Palmon Final Damage +4.5%. / Earth Palmon Final Damage +6%. / Earth Palmon Final Damage +7.5%.)

Enemies hit by Blade Vortex take 15% increased damage for 10s. (Lv 1: Enemies hit by Blade Vortex take 1.5% increased damage for 10s.)

Scorphelia burrows underground, rapidly emerging to strike the 2 enemies with the highest Attack, dealing 1218% damage with its venomous stinger. Triggers a toxin explosion meanwhile, dealing 1500% damage to all enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Calls upon the power of sand and stone, dealing 150% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Desert Judgment targets +1 and damage +10% (Lv 1: Desert Judgment targets +1 and damage +1%)

Dances with the raging sands! Each Rage Skill cast during battle increases all allied Earth Palmon's Final Attack by 10%, stacking up to 3 times. (Ascension: Each Rage Skill cast increases Final Attack by 1%. / Each Rage Skill cast increases Final Attack by 2%. / Each Rage Skill cast increases Final Attack by 3%. / Each Rage Skill cast increases Final Attack by 4%. / Each Rage Skill cast increases Final Attack by 5%.)

Bites a single enemy multiple times, dealing a total of 130% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Snowkami unleashes the wrath of winter, dealing 540% damage to a single enemy. Has a 70% chance to Freeze the target for 2.5s. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

When fighting non-explorer targets, Attack is increased by 12.5%. (Ascension: Attack +1.5% / Attack +3% / Attack +4.5% / Attack +6% / Attack +7.5%)

Ore output +20% when working a Mining job. (Ascension: Output +3% / Output +6% / Output +9% / Output +12% / Output +15%)

Deals 480% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Deals 104% damage to a single enemy. (Ascension: Damage +15% / Damage +35% / Damage +50% / Damage +75% / Damage +100%)

Launches a ghostly fireball, dealing 158% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Increases the Attack of all Palmon by 2000 (even when undeployed). (Ascension: All Palmon Attack +200 / All Palmon Attack +500 / All Palmon Attack +1000 / All Palmon Attack +1800 / All Palmon Attack +3000)

Drops a pumpkin lantern from above, dealing 635% damage to 3 random enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Attacks a single enemy 3 times in a row, dealing a total of 204% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

When attacking non-explorer targets, Aqua Cannon's damage is increased by 30%. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

When an allied Palmon is defeated, gain 10% increased damage. In battle, boosts all allied Earth Palmon's Stun Resist by 20% and Freeze Resist by 20%.

In battle, gain 30% damage reduction. For each allied or enemy Palmon defeated, gain 10% increased damage.

Bites a nearby enemy, dealing 140% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Lets out a terrifying roar, dealing 335% damage to all enemies and reducing their damage dealt by 30% for 5s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Allied front-row Palmon take -12.5% damage while in combat. (Ascension: Damage Reduction +1.5% / Damage Reduction +3% / Damage Reduction +4.5% / Damage Reduction +6% / Damage Reduction +7.5%)

After using Protective Roar, the effect of Sentinel is increased by 50% for 10s. (Lv 1: After using Protective Roar, the effect of Sentinel is increased by 5% for 10s.)

Palmon Bed XP output +50% (Ascension: Palmon Bed XP output +10%. All Palmon Crit Rate +1%. / Palmon Bed XP output +20%. All Palmon Crit Rate +2%. / Palmon Bed XP output +30%. All Palmon Crit Rate +3%. / Palmon Bed XP output +40%. All Palmon Crit Rate +4%. / Palmon Bed XP output +50%. All Palmon Crit Rate +5%.)

Sunplume calls upon the power of sun runes to deal 1445% damage to a single enemy (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Flaps its wings and hurls a fireball, dealing 150% damage to a single enemy target (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Every 20s, places traps on 3 random enemies. Each trap lasts 20s, dealing 270% damage every 2s.

Surveilynx teleports to 3 nearby spots, dealing 594% damage to all enemies in a fan. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

A long-ranged attack that deals 74% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)


Surveilynx can Quick Train up to 1000 Armigo per day. (Ascension: Armigo Attack +2% / Armigo Attack +4% / Armigo Attack +6% / Armigo Attack +8% / Armigo Attack +10%)

When allied Water Palmon's HP drops below 50% during battle, its final damage increases by 20%. (Ascension: Water Palmon Final Damage +2%. / Water Palmon Final Damage +4%. / Water Palmon Final Damage +6%. / Water Palmon Final Damage +8%. / Water Palmon Final Damage +10%.)

Leap like a fish over the dragon gate, launching a school of fish to deal 1458% damage to all enemies in the front row, with an additional 25% damage to the target with the highest HP among them (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Sylphira's Ebb deals an additional 40% damage to targets with HP above 50% (Lv 1: Sylphira's Ebb deals an additional 4% damage to targets with HP above 50%)

Launch a water orb to deal 190% damage to all enemies in the front row (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Ore output +30% when working a Mining job. (Ascension: Output +5% / Output +10% / Output +15% / Output +20% / Output +30%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Turns into a rapidly-spinning pinball of death, dealing 450% damage to all nearby enemy targets. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Rises up in the air and unleashes a thunderstorm, striking 4 random enemies for 216% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Electricity output +30% when working a Charging job. (Ascension: Output +5% / Output +10% / Output +15% / Output +20% / Output +30%)

Deals 60.5% damage to the closest enemy target and all enemies near it. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Increases normal attack speed by 15%, and gains +15% HP while in combat. (Ascension: Normal Attack Speed +3% / Normal Attack Speed +6% / Normal Attack Speed +9% / Normal Attack Speed +12% / Normal Attack Speed +15%)

Unleashes a barrage of 12 strikes against random enemies, each dealing 220.5% damage. Thundertooth is Invincible during this time. Each strike has a 50% chance of targeting the enemy with the highest Attack. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Slashes twice with its claws, dealing a total of 170% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Damage increased by 50% when attacking the enemy with the highest current Attack. (Lv 1: Damage increased by 5% when attacking the enemy with the highest current Attack.)

Gives a single enemy a swift kick, dealing 104% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

When researching a tech, reduces final research time by 34 min. (Ascension: Time Reduction +5 min / Time Reduction +10 min / Time Reduction +15 min / Time Reduction +20 min / Time Reduction +30 min)

Quickly leaps into the air and dives back down, charged with electricity. Deals 180% damage to targets in range, with a 20% chance to stun them for 1.5s. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 130% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Steel output +30% when working a Smelting job. (Ascension: Output +5% / Output +10% / Output +15% / Output +20% / Output +30%)

Deals 600% damage to a single enemy. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals +20% damage while in battle. (Ascension: Final Damage +2% / Final Damage +4% / Final Damage +6% / Final Damage +8% / Final Damage +10%)

Steals 100% of the Attack reduced by Fungiburst. (Lv 1: Steals 10% of the Attack reduced by Fungiburst.)

Fires 6 shrooms at the enemy with the highest Attack, dealing 831% total damage and reducing their Attack by 35% for 10s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Fires a toxic spore, dealing 112% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Temperite output speed +30% when working in an Alchemy Lab. (Ascension: Temperite Output Speed +5% / Temperite Output Speed +10% / Temperite Output Speed +15% / Temperite Output Speed +20% / Temperite Output Speed +30%)

Shoots a fireball at a single enemy, dealing 130% damage. (Ascension: Damage +20% / Damage +45% / Damage +70% / Damage +100% / Damage +150%)

Deals 462% damage to all enemies in a fan and burns them, dealing 20% damage per second for 4s. (Ascension: Damage +20% / Damage +100% / Damage +50% / Damage +7% / Damage +100%)

Increases Evasion by 10% and reduces damage allied Electric Palmon take by 10% while in combat. (Ascension: Evasion +2%, Damage Reduction +2% / Evasion +4%, Damage Reduction +4% / Evasion +6%, Damage Reduction +6% / Evasion +8%, Damage Reduction +8% / Evasion +10%, Damage Reduction +10%)

Leaps to the enemy back-row, dealing 1182% damage to all back-row enemies, with a 70% chance to paralyze them for 3s (preventing them from casting Rage Skills). (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Swings its claws, dealing 126% damage to front-row enemies. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

Lightning Leap damage increases by 30%. After casting Lightning Leap, allied Electric Palmon gain 30% Damage Reduction for the next 10s. (Lv 1: Lightning Leap damage increases by 3%. After casting Lightning Leap, allied Electric Palmon gain 30% Damage Reduction for the next 10s.)

+20% Total Attack, Defense, and HP for every UR Palmon.

+5% Total Attack, Defense, and HP for every SR Palmon.

+10% Total Attack, Defense, and HP for every SSR Palmon.
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