Palmon SurvivalAll games

Palmon Survival/Palmon

GnashleyUR

Gnashley

URWater typeFrontliner

Job tagsCombatMithril Workshop maintenance

Gnashley · Current meta: B on the Palmon Survival tier list

Every Water team through Season 2 wants its damage cut, but at base the cut never grows. B, because Gnashfin is the form that makes it pull its weight.

Gnashfin · Current meta: A on the Palmon Survival tier list

The cut surges after every Tail Flurry, just as enemy Rage skills land, which keeps it in three of our Water teams. It helps only Water allies, so it caps at A.

Gnashswirl · Current meta: A (estimate) on the Palmon Survival tier list

The evidence on this Mega conflicts; our call is A, level with Gnashfin. Stun and Freeze Resist for Water allies is real, but its damage only arrives once it is badly hurt.

Overview

Water teams keep Gnashley for what it does to everyone else. Ocean's Blessing cuts the damage every Water ally takes for the whole fight, and it only counts Water Palmon, so in a mixed squad most of that value leaks away. Tail Flurry, three swings into one target, deals enough to justify the slot without being the reason for it.

Evolution is where it gets interesting. Gnashfin makes the damage cut half again as strong for 10s after each Tail Flurry, so the team is hardest to kill just as Rage skills start landing. The Mega is the hardest call in Water: it only hits hard after losing most of its HP, and a burst team can kill it before that pays off. Build Gnashfin together with Regalion, and leave the Mega for late.

Stages

The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.

Attributes

Attack57,053 · 99%Defense11,637 · 99%HP8,524,671 · 100%

Gnashley at Lv 300, 25 starsUR average

Each axis is scaled to the best Palmon on that stat (100%).

Lv 1Lv 300, 25 stars
Attack44057,053
Defense7511,637
HP17,6008,524,671

Skills & traits

This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.

  1. Tail FlurryRage Skill

    Swings its mighty tail 3 times, dealing a total of 1553% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  2. WhiplashBasic skill

    Swings its mighty tail, dealing 140% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  3. Ocean's BlessingPassive skill

    Allied Water Palmon take 12.5% less damage in combat. (Ascension: Allied Water Palmon Damage Taken -1.5%. / Allied Water Palmon Damage Taken -3%. / Allied Water Palmon Damage Taken -4.5%. / Allied Water Palmon Damage Taken -6%. / Allied Water Palmon Damage Taken -7.5%.)

  4. Abyssal SurgeEvolved — Gnashfin

    After using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 50% for 10s. (Lv 1: After using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 5% for 10s.)

  5. Blood SenseMega — Gnashswirl

    Instinct awakened: For every 10% HP lost (relative to max HP), gain 1 Blood Tide Mark. Each mark increases damage by 10%.

  6. Crimson Tide DanceMega — Gnashswirl

    Blood Sense: Each Blood Tide Mark increases damage by 50%. In battle, boosts all allied Water Palmon's Stun Resist by 20% and Freeze Resist by 20%.

  7. PromisingUR trait

    Shared by every UR Palmon: gains +20% Total Attack, Defense, and HP.

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