Palmon Survival/Palmon
UROverview
Battereina's value depends on how many Electric allies stand next to her. Bow to the Queen raises every Electric ally's damage by 12.5%, Ascension adds up to 7.5% more, and Ampereina raises the whole effect by half, so in a full Electric squad she multiplies everyone's output. That aura is worth keeping her for, and it is why she holds a slot in each of our Electric squads.
Her own hits are the price. Dynamic Discharge picks 2 random back-row targets, can't be aimed and never touches the front, so she adds little when the enemy's threat stands up front; Sorceray and Thundertooth do the killing she can't. In a Water or Earth team the aura does nothing for anyone, and a back-liner of that element does more with the slot.
Stages
The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.
Attributes
Battereina at Lv 300, 25 starsUR average
Each axis is scaled to the best Palmon on that stat (100%).
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 526 | 57,139 | |
| 48 | 11,610 | |
| 13,150 | 8,520,221 |
Skills & traits
This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.
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Electric type
Backliner
Combat
Charging
Holy Tower maintenance




