While in your squad and still standing, gains 1 Wet each time another ally uses a skill.
Lumi Master/Lumis

At a glance
- Why this tier
Aequor moves to A, one band under Clionia: it runs the same Stream trait, and Pure Water turns every Wet into a Leech on 100 DEF. Clionia adds the squad heal, and 83 ATK means the Leech does the damage.
Aequor's skills
Fixed kit always on Aequor, can't be swapped
Hits the current enemy and applies 1 Leech for every Wet stack on this Lumi.
Swappable skills choose which one to equip
Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.
Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Aequor. See those line-ups.
How to use Aequor
Already running Clionia's engine, Aequor banks a Wet whenever an ally casts through Stream, and Pure Water turns every Wet into a Leech on the enemy for 4 Energy. Its earlier form Seabud needs 2 Wet for each Leech, so this is where the line starts paying. 100 DEF and 95 HP hold up well for a middle stage.
83 ATK is low, so the Leech does the work, and it shares Clionia's weaknesses to Flying, Ice and Dark. Clionia adds a squad heal to the same combo at Lv. 35, which is where your materials should go.
Compared with
The strongest Standard on the tier list and the ones placed just above Aequor, strongest first.
Recommended build
The game's own in-client line-ups run Aequor with Water Retreat equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
StreamTrait
Pure WaterSignature skillStream: While in your squad and still standing, gains 1 Wet each time another ally uses a skill. Pure Water: Hits the current enemy and applies 1 Leech for every Wet stack on this Lumi.
Water RetreatChosen in 2 of 3 official setups
Pray for RainChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Seabud KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → ClioniaThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 51 | 83 | |
| 68 | 100 | |
| 63 | 95 | |
| 30 | 62 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 53–85
Water / Grass



