Lumi MasterAll games

Lumi Master/Lumis

Water50–82Clawtower

Clawtower

GreenBluePurpleGoldRating 50–82WaterStandard

At a glance

Best.
Why this tier

Clawtower opens a line that improves at every step, pairing Ironclad Defense and a growing signature with 80 ATK, so B is its ceiling. Clawtinel and Clawrret both do more.

Clawtower's skills

Fixed kit always on Clawtower, can't be swapped

Trait · passiveIronclad Defense

Whenever a Lumi from the enemy squad enters battle, this Lumi heals 15% of its max HP.

Signature skillWater Bullet

Gains +6% damage for every basic attack this Lumi makes, up to +180%. Resets when it switches out.

WaterCost 4Power 40

Swappable skills choose which one to equip

Earth BarrierUsed in official line-ups

Raises this Lumi's DEF by 2 stages.

GroundCost 3Power 0

Ice Shards

Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.

IceCost 4Power 50

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Tidal Surge

Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.

WaterCost 8Power 60

Charge Up

The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.

TypelessCost 4Power 0

Landslide

Hits every enemy on the field with falling rock; +50% power when there is more than one target.

GroundCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Clawtower. See those line-ups.

How to use Clawtower

First in the Clawrret line, Clawtower already heals 15% whenever an enemy switches in and grows Water Bullet by 6% per basic attack. 100 DEF keeps it alive. 80 ATK is weak, so it is only worth levelling far enough to evolve into Clawtinel and then Clawrret.

Compared with

The strongest Standard on the tier list and the ones placed just above Clawtower, strongest first.

Recommended build

The game's own in-client line-ups run Clawtower with Earth Barrier equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Ironclad DefenseIronclad DefenseTrait
Water BulletWater BulletSignature skill

Ironclad Defense: Whenever a Lumi from the enemy squad enters battle, this Lumi heals 15% of its max HP. Water Bullet: Gains +6% damage for every basic attack this Lumi makes, up to +180%. Resets when it switches out.

Skill to equip
Earth BarrierEarth BarrierChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Clawtower KeepsakeClawtower KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Clawtower StarcoreClawtower StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Clawtinel

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK48–80DEF68–100HP56–88Work28–60

MaxMin

MinMax
ATK4880
DEF68100
HP5688
Work2860
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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