Holds 0-5 Swift depending on its HP (above 0/10/30/50/90/95% of max). Each basic attack costs it 2% of its max HP.
Lumi Master/Lumis

At a glance
- Why this tier
Sythbat holds A with up to 5 Swift at high HP and a buff-stripping signature on 110 ATK. Its own attacks drain it and Brawler hits it for 4x, which keeps it below Charigon.
Sythbat's skills
Fixed kit always on Sythbat, can't be swapped
Hits the current enemy and gives this Lumi 1 Dark Embrace; each of the target's buffs and stat boosts loses 1 stack, and every stack removed adds another Dark Embrace.
Swappable skills choose which one to equip
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy and strips 1 Wet and 1 Swift from it.
This Lumi's next 5 basic attacks deal double damage.
Hits the current enemy. Always crits if it is the first skill used since entering battle.
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sythbat. See those line-ups.
How to use Sythbat
Full health is when Sythbat is fastest. Ultrasonic Wave holds up to 5 Swift depending on its HP, so it opens quick, but every basic attack costs it 2% of max HP and the Swift drains as it falls. Night Scythe strips a stack from every enemy buff and stat boost, and Primed into Raid gives a crit combo.
Brawler hits it for 4x, and it wears itself down. Charigon hits as hard without the HP drain.
Compared with
The strongest Standard on the tier list and the ones placed just above Sythbat, strongest first.
Recommended build
The game's own in-client line-ups run Sythbat with Raid equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Ultrasonic WaveTrait
Night ScytheSignature skillUltrasonic Wave: Holds 0-5 Swift depending on its HP (above 0/10/30/50/90/95% of max). Each basic attack costs it 2% of its max HP. Night Scythe: Hits the current enemy and gives this Lumi 1 Dark Embrace; each of the target's buffs and stat boosts loses 1 stack, and every stack removed adds another Dark Embrace.
RaidChosen in 2 of 3 official setups
FortifyChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Nibbat KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 78 | 110 | |
| 56 | 88 | |
| 58 | 90 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Dark / Steel




