Lumi MasterAll games

Lumi Master/Lumis

DarkSteel50–82Nibbat

Nibbat

GreenBluePurpleGoldRating 50–82Dark / SteelStandard

At a glance

Best.
Why this tier

Nibbat is a B first form whose own attacks drain its 80 HP fast through Ultrasonic Wave. Sythbat is where the line pays off, so evolve it.

Nibbat's skills

Fixed kit always on Nibbat, can't be swapped

Trait · passiveUltrasonic Wave

Holds 0-5 Swift depending on its HP (above 0/10/30/50/90/95% of max). Each basic attack costs it 2% of its max HP.

Signature skillNightfang

Hits the current enemy and gives this Lumi 1 Dark Embrace.

DarkCost 3Power 40

Swappable skills choose which one to equip

RaidUsed in official line-ups

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Wind Bullet

Hits the current enemy and strips 1 Wet and 1 Swift from it.

FlyingCost 4Power 55

Polish

This Lumi's next 5 basic attacks deal double damage.

SteelCost 3Power 0

Primed

Hits the current enemy. Always crits if it is the first skill used since entering battle.

FlyingCost 5Power 75

Entrenched

Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

DarkCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Nibbat. See those line-ups.

How to use Nibbat

Nibbat opens the Sythbat line with Ultrasonic Wave, holding more Swift the healthier it is. Each basic attack costs 2% of its HP, and 80 HP is the lowest start in the line, so it drains fast. Nightfang is a plain 40-power hit. Sythbat is the better pick; skip investing here.

Compared with

The strongest Standard on the tier list and the ones placed just above Nibbat, strongest first.

Recommended build

The game's own in-client line-ups run Nibbat with Raid equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Ultrasonic WaveUltrasonic WaveTrait
NightfangNightfangSignature skill

Ultrasonic Wave: Holds 0-5 Swift depending on its HP (above 0/10/30/50/90/95% of max). Each basic attack costs it 2% of its max HP. Nightfang: Hits the current enemy and gives this Lumi 1 Dark Embrace.

Skill to equip
RaidRaidChosen in 2 of 3 official setups
FortifyFortifyChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Nibbat KeepsakeNibbat KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Nibbat StarcoreNibbat StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Batrix

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Brawler×4Fire×2Light×2Royal×2
Takes reduced damage from
Dark×0.25Grass×0.5Ice×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK68–100DEF56–88HP48–80Work28–60

MaxMin

MinMax
ATK68100
DEF5688
HP4880
Work2860
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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