Lumi MasterAll games

Lumi Master/Lumis

BrawlerWater54–86Clobberprawn

Clobberprawn

GreenBluePurpleGoldRating 54–86Brawler / WaterStandard

Job tagsCrafting

At a glance

B
Why this tier

Clobberprawn sits in B because Wet feeds its ATK stages and Bam Bam crits at stage 3 on 105 ATK, but 80 HP and six double weaknesses make every trade a risk. Charigon takes the same kills more safely.

Clobberprawn's skills

Fixed kit always on Clobberprawn, can't be swapped

Trait · passiveWave Fist

While on the field, gains +1 ATK stage whenever it gains Wet.

Signature skillBam Bam

Hits the current enemy. Always crits at ATK stage 3 or higher.

BrawlerCost 4Power 60

Swappable skills choose which one to equip

Armor BreakUsed in official line-ups

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

WaveUsed in official line-ups

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Dis-Charged

Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.

BrawlerCost 0Power 0

Uphill Fight

Hits the current enemy; +20% power for each ATK stage this Lumi holds above the target.

BrawlerCost 4Power 60

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Clobberprawn. See those line-ups.

How to use Clobberprawn

Clobberprawn turns Wet into ATK: Wave Fist adds an ATK stage whenever it gains Wet, and Bam Bam always crits at stage 3. Wave gives 2 Wet when it has none, so two casts can set up the crit. 80 HP and six double weaknesses make it fragile. Charigon is the better pick: it hits as hard and survives far longer.

Compared with

The strongest Standard on the tier list and the ones placed just above Clobberprawn, strongest first.

Recommended build

The game's own in-client line-ups run Clobberprawn with Wave equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Wave FistWave FistTrait
Bam BamBam BamSignature skill

Wave Fist: While on the field, gains +1 ATK stage whenever it gains Wet. Bam Bam: Hits the current enemy. Always crits at ATK stage 3 or higher.

Skill to equip
WaveWaveChosen in 2 of 3 official setups
Armor BreakArmor BreakChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Clobberprawn KeepsakeClobberprawn KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Clobberprawn StarcoreClobberprawn StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2Flying×2Psychic×2Fairy×2Royal×2
Takes reduced damage from
Water×0.5Fire×0.5Ground×0.5Ice×0.5Dark×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK73–105DEF64–96HP48–80Work31–63

MaxMin

MinMax
ATK73105
DEF6496
HP4880
Work3163
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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