Lumi MasterAll games

Lumi Master/Lumis

Flying50–82Gryling

Gryling

GreenBluePurpleGoldRating 50–82FlyingBattle

Job tagsExpedition

At a glance

Best.
Why this tier

Storm crit rate from the first stage, on a thin 84 HP body. Regaffin cashes in the same Storm far harder.

Gryling's skills

Fixed kit always on Gryling, can't be swapped

Trait · passiveFast & Flurrious

+50% crit rate during Storm.

Signature skillTiny Cyclone

Whips up a whirlwind at the current enemy.

FlyingCost 4Power 60

Basic attackCub's Claw

Its automatic attack: a Flying hit every 1s for 10 power.

FlyingPower 10Interval 1s

Swappable skills choose which one to equip

Dragon ChargeUsed in official line-ups

Rams the current enemy. Costs 3 less Energy during Storm.

DragonCost 8Power 120

Storm StrikeUsed in official line-ups

Sets the weather to Storm, hits every enemy on the field and resets your switch cooldown.

FlyingCost 5Power 40

Wind Bullet

Hits the current enemy and strips 1 Wet and 1 Swift from it.

FlyingCost 4Power 55

Cleansing Wind

Resets the ATK and DEF stages of every Lumi on the field back to neutral.

FlyingCost 3Power 30

Round Trip

Hits the current enemy and switches out.

FlyingCost 3Power 30

Tornado

Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.

FlyingCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Gryling. See those line-ups.

How to use Gryling

Gryling carries Fast & Flurrious's 50% Storm crit rate from its first stage, and Tiny Cyclone hits for 60. Storm Strike and Dragon Charge are in its pool too. 84 HP is thin, and Regaffin, the last form, turns the same Storm into 5 strikes, so keep evolving.

Compared with

The strongest Battle on the tier list and the ones placed just above Gryling, strongest first.

Recommended build

The game's own in-client line-ups run Gryling with Storm Strike equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Fast & FlurriousFast & FlurriousTrait
Tiny CycloneTiny CycloneSignature skill

Fast & Flurrious: +50% crit rate during Storm. Tiny Cyclone: Whips up a whirlwind at the current enemy.

Skill to equip
Storm StrikeStorm StrikeChosen in 2 of 3 official setups
Dragon ChargeDragon ChargeChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
InspireInspireRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.

Level up & ascension
Gryling KeepsakeGryling KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Gryling StarcoreGryling StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Gryrion

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Electric×2Ice×2
Takes reduced damage from
Grass×0.5Brawler×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK62–94DEF58–90HP52–84Work28–60

MaxMin

MinMax
ATK6294
DEF5890
HP5284
Work2860
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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