Every even-numbered attack it makes in a battle gains 15% Pierce.
Lumi Master/Lumis

At a glance
- Why this tier
Hatchmantis is a B stop before Battlantis, getting 106 ATK and Momentum early on a fragile 84 HP body with a 4x Fire weakness. Battlantis does everything harder, so evolve it.
Hatchmantis's skills
Fixed kit always on Hatchmantis, can't be swapped
Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.
Swappable skills choose which one to equip
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.
Raises this Lumi's ATK by 2 stages.
Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.
Every Lumi in your squad gains 1 Swift.
This Lumi's next 5 basic attacks deal double damage.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Hatchmantis. See those line-ups.
How to use Hatchmantis
Hatchmantis already hits hard with 106 ATK, and Momentum gives every second attack 15% Pierce. Flying Scythe adds 25% against a fresh enemy. 84 DEF, 84 HP and a 4x Fire weakness make it a risky pick. Battlantis pushes ATK to 116 and doubles the switch-in bonus, so skip investing here.
Compared with
The strongest Standard on the tier list and the ones placed just above Hatchmantis, strongest first.
Recommended build
The game's own in-client line-ups run Hatchmantis with Relay equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
MomentumTrait
Flying ScytheSignature skillMomentum: Every even-numbered attack it makes in a battle gains 15% Pierce. Flying Scythe: Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.
RelayChosen in 2 of 3 official setups
Leech SeedChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
InspireRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.
Hatchmantis KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → BattlantisThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
HatchmantisAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 74 | 106 | |
| 52 | 84 | |
| 52 | 84 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Grass / Steel


