Lumi MasterAll games

Lumi Master/Lumis

GrassSteel52–84Hatchmantis

Hatchmantis

GreenBluePurpleGoldRating 52–84Grass / SteelStandard

Job tagsLogging

At a glance

Best.
Why this tier

Hatchmantis is a B stop before Battlantis, getting 106 ATK and Momentum early on a fragile 84 HP body with a 4x Fire weakness. Battlantis does everything harder, so evolve it.

Hatchmantis's skills

Fixed kit always on Hatchmantis, can't be swapped

Trait · passiveMomentum

Every even-numbered attack it makes in a battle gains 15% Pierce.

Signature skillFlying Scythe

Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.

GrassCost 4Power 60

Swappable skills choose which one to equip

Leech SeedUsed in official line-ups

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

RelayUsed in official line-ups

Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.

SteelCost 4Power 30

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Photosynthesis

Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.

GrassCost 8Power 120

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Polish

This Lumi's next 5 basic attacks deal double damage.

SteelCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Hatchmantis. See those line-ups.

How to use Hatchmantis

Hatchmantis already hits hard with 106 ATK, and Momentum gives every second attack 15% Pierce. Flying Scythe adds 25% against a fresh enemy. 84 DEF, 84 HP and a 4x Fire weakness make it a risky pick. Battlantis pushes ATK to 116 and doubles the switch-in bonus, so skip investing here.

Compared with

The strongest Standard on the tier list and the ones placed just above Hatchmantis, strongest first.

Recommended build

The game's own in-client line-ups run Hatchmantis with Relay equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
MomentumMomentumTrait
Flying ScytheFlying ScytheSignature skill

Momentum: Every even-numbered attack it makes in a battle gains 15% Pierce. Flying Scythe: Hits the current enemy; +25% damage if it is the first skill that enemy has taken since entering battle.

Skill to equip
RelayRelayChosen in 2 of 3 official setups
Leech SeedLeech SeedChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
InspireInspireRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.

Level up & ascension
Hatchmantis KeepsakeHatchmantis KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Hatchmantis StarcoreHatchmantis StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Battlantis

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×4Brawler×2Royal×2
Takes reduced damage from
Grass×0.25Water×0.5Electric×0.5Ground×0.5Light×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
HatchmantisHatchmantis

Attributes

ATK74–106DEF52–84HP52–84Work30–62

MaxMin

MinMax
ATK74106
DEF5284
HP5284
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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