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Lumi Master/Lumis

Ground52–84Mudhorn

Mudhorn

GreenBluePurpleGoldRating 52–84GroundBattle

Job tagsMining

At a glance

Cest.
Why this tier

Mudhorn is C because Carefree's big melee hits cost HP from an 80 HP body. Rhiniron is the sturdier version, so evolve it.

Mudhorn's skills

Fixed kit always on Mudhorn, can't be swapped

Trait · passiveCarefree

Its melee skills gain 60% power, but it loses HP equal to 20% of the damage they deal — 4% less per positive DEF stage it holds.

Signature skillRhino Rush

Charges the current enemy.

GroundCost 5Power 90

Basic attackRhino Horn

Its automatic attack: a Ground hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

GroundPower 12Interval 1.2s

Swappable skills choose which one to equip

Healing StrikeUsed in official line-ups

Hits the current enemy and heals this Lumi for 50% of the damage dealt.

BrawlerCost 5Power 60

Earth RetreatUsed in official line-ups

Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.

GroundCost 4Power 30

Double-EdgeUsed in official line-ups

Rams the current enemy; this Lumi loses HP equal to 20% of the damage dealt.

NormalCost 5Power 100

Weight Drop

Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.

GroundCost 4Power 40

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Landslide

Hits every enemy on the field with falling rock; +50% power when there is more than one target.

GroundCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Mudhorn. See those line-ups.

How to use Mudhorn

Mudhorn already has Carefree's 60% melee power boost, paid for in HP, and Rhino Rush hits for 90. 80 HP is weak for a Lumi that drains itself: every hit it lands costs HP. Earth Retreat and DEF stages ease the cost. Rhiniron keeps the trait with more HP and a heavier horn, so wait for that.

Compared with

The strongest Battle on the tier list and the ones placed just above Mudhorn, strongest first.

Recommended build

The game's own in-client line-ups run Mudhorn with Healing Strike equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
CarefreeCarefreeTrait
Rhino RushRhino RushSignature skill

Carefree: Its melee skills gain 60% power, but it loses HP equal to 20% of the damage they deal — 4% less per positive DEF stage it holds. Rhino Rush: Charges the current enemy.

Skill to equip
Healing StrikeHealing StrikeChosen in 1 of 3 official setups
Earth RetreatEarth RetreatChosen in 1 of 3 official setups
Double-EdgeDouble-EdgeChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 1 of 3 official setups
HealingHealingRun in 1 of 3 official setups
InspireInspireRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.

Level up & ascension
Mudhorn KeepsakeMudhorn KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Mudhorn StarcoreMudhorn StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Rhiniron

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Grass×2Ice×2Brawler×2
Takes reduced damage from
Fire×0.5Electric×0.5Flying×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK68–100DEF62–94HP48–80Work30–62

MaxMin

MinMax
ATK68100
DEF6294
HP4880
Work3062
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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