On entering battle, gains +1 DEF stage if any enemy on the field carries a mark — +1 more if it is a Shadow Mark, which also resets its switch cooldown.
Lumi Master/Lumis

At a glance
- Why this tier
Radibun holds A in Mark teams, turning enemy Marks into DEF stages and Weight Drop into hits. With no Marks around it is a plain 106 DEF wall with 84 ATK, below Rainbowdeer.
Radibun's skills
Fixed kit always on Radibun, can't be swapped
Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.
Its automatic attack: a Light hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Heals every Lumi in your squad for 15% of max HP and cures all their Poison.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.
Every Lumi in your squad gains 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Radibun. See those line-ups.
How to use Radibun
Radibun reads the enemy's Marks. Light Blade gives it a DEF stage on entry if any enemy carries one, and another plus a switch reset if it is a Shadow Mark, while Light Blade Assault applies a Light Mark and raises its DEF on the hit. Weight Drop then cashes those DEF stages in as extra hits.
With no Marks around the trait does nothing, and 84 ATK hits softly. Rainbowdeer is the sturdier Light pick; Radibun belongs in a Mark team.
Compared with
The strongest Standard on the tier list and the ones placed just above Radibun, strongest first.
Recommended build
The game's own in-client line-ups run Radibun with Baton Pass equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Light BladeTrait
Light Blade AssaultSignature skillLight Blade: On entering battle, gains +1 DEF stage if any enemy on the field carries a mark — +1 more if it is a Shadow Mark, which also resets its switch cooldown. Light Blade Assault: Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.
Baton PassChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Luminey KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 52 | 84 | |
| 74 | 106 | |
| 66 | 98 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Light




