On entering battle, gains +1 DEF stage if any enemy on the field carries a mark — +1 more if it is a Shadow Mark.
Lumi Master/Lumis

At a glance
- Why this tier
Mark-based DEF stages on a first stage with the lowest ATK in the game. Radibun makes the same plan work.
Luminey's skills
Fixed kit always on Luminey, can't be swapped
Hits the current enemy with a 25% chance to apply a Light Mark; if it lands, this Lumi gains +1 DEF stage.
Its automatic attack: a Light hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Heals every Lumi in your squad for 15% of max HP and cures all their Poison.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.
Every Lumi in your squad gains 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Luminey. See those line-ups.
How to use Luminey
Luminey opens the Radibun line with Lumin Spike, which grants DEF stages on entry when an enemy carries a Mark. Light Rabbit Charge applies a Light Mark only 25% of the time. 76 ATK is the lowest on the roster. Radibun turns the same Marks into far more, so evolve it.
Compared with
The strongest Standard on the tier list and the ones placed just above Luminey, strongest first.
Recommended build
The game's own in-client line-ups run Luminey with Baton Pass equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Lumin SpikeTrait
Light Rabbit ChargeSignature skillLumin Spike: On entering battle, gains +1 DEF stage if any enemy on the field carries a mark — +1 more if it is a Shadow Mark. Light Rabbit Charge: Hits the current enemy with a 25% chance to apply a Light Mark; if it lands, this Lumi gains +1 DEF stage.
Baton PassChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Luminey KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → ShinibunThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 44 | 76 | |
| 64 | 96 | |
| 64 | 96 | |
| 28 | 60 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Light




