Whenever a basic attack hits it, this Lumi heals 2% of its max HP, plus a further 1% if that attack's type is super effective against it.
Lumi Master/Lumis

At a glance
- Why this tier
Rocktle sits one band under Rochelon at B: same Rock Shell, same 105 DEF, and it already carries both Earth Spike and Dragon Roar. 80 HP and a weaker cleanse are what the evolution fixes.
Rocktle's skills
Fixed kit always on Rocktle, can't be swapped
Clears Burn and Paralysis off this Lumi, then hits the current enemy.
Swappable skills choose which one to equip
Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.
Raises this Lumi's DEF by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy and heals this Lumi for 50% of the damage dealt.
Roars at the current enemy, forcing it off the field.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Rocktle. See those line-ups.
How to use Rocktle
Rocktle already has Rock Shell's heal on every basic attack that hits it, plus Earth Spike and Dragon Roar, the trap and the roar Rochelon runs in the Arena. Rock Horn Bash clears Burn and Paralysis before hitting. 80 HP is weak. Rochelon adds Poison and Asleep to the cleanse and more bulk; evolve at Lv. 15 and invest there instead.
Compared with
The strongest Battle on the tier list and the ones placed just above Rocktle, strongest first.
Recommended build
The game's own in-client line-ups run Rocktle with Earth Barrier equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Rock ShellTrait
Rock Horn BashSignature skillRock Shell: Whenever a basic attack hits it, this Lumi heals 2% of its max HP, plus a further 1% if that attack's type is super effective against it. Rock Horn Bash: Clears Burn and Paralysis off this Lumi, then hits the current enemy.
Earth BarrierChosen in 2 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Rocktle KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 15 → RochelonThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
RocktleAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 73 | 105 | |
| 48 | 80 | |
| 29 | 61 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Ground


