While in your squad and still standing, gains 0.1 Energy whenever the current enemy takes damage from a status effect.
Lumi Master/Lumis

At a glance
- Why this tier
Solitinja holds A in Poison teams, since Poison across the whole enemy squad feeds your side Energy through Turn of Time. It is slow to pay off, and Muskyx turns Poison into more damage.
Solitinja's skills
Fixed kit always on Solitinja, can't be swapped
Hits the current enemy with 100% Pierce and applies 1 Poison to its whole squad.
Swappable skills choose which one to equip
Hits the current enemy and applies 2 Poison.
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Spreads the current enemy's status effects to the rest of its squad.
Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Solitinja. See those line-ups.
How to use Solitinja
Solitinja runs on enemy status damage. Turn of Time gives your side 0.1 Energy every time the current enemy takes damage from a status, and Bamboo Barrage poisons the whole enemy squad with 100% Pierce for only 4 Energy. Toxic Spread and Poison Swamp keep the ticks coming.
The Energy trickle is slow and 30 power is a light hit, so it needs a long fight. Muskyx turns Poison into more damage and status; Solitinja is the Energy engine behind it.
Compared with
The strongest Special: 3D card on the tier list and the ones placed just above Solitinja, strongest first.
Recommended build
The game's own in-client line-ups run Solitinja with Poison equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Turn of TimeTrait
Bamboo BarrageSignature skillTurn of Time: While in your squad and still standing, gains 0.1 Energy whenever the current enemy takes damage from a status effect. Bamboo Barrage: Hits the current enemy with 100% Pierce and applies 1 Poison to its whole squad.
PoisonChosen in 2 of 3 official setups
EntrenchedChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Solitinja KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 70 | 102 | |
| 56 | 88 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 88
Dark


