Lumi MasterAll games

Lumi Master/Lumis

Grass50–82Sundoll

Sundoll

GreenBluePurpleGoldRating 50–82GrassBattle

Job tagsCrafting

At a glance

Cest.
Why this tier

Sundoll is C as a pure support: Sunny Day heals your lowest-HP Lumi 20% for 3 Energy and Sunshine cuts damage in the sun. With 80 ATK, Sunbelle does the job better.

Sundoll's skills

Fixed kit always on Sundoll, can't be swapped

Trait · passiveSunshine

While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight.

Signature skillSunny Day

Heals the lowest-HP Lumi on your side of the field for 20% of max HP; during Harsh Sunlight it also gains 1 DEF stage.

GrassCost 3Power 0

Basic attackCherry Blossom

Its automatic attack: a Grass hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

GrassPower 9Interval 0.9s

Swappable skills choose which one to equip

Clear SkiesUsed in official line-ups

Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.

FireCost 5Power 40

Berry Missile

Throws fruit at the current enemy, with a 25% chance to crit.

GrassCost 4Power 50

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Photosynthesis

Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.

GrassCost 8Power 120

Flicker Assist

Casts a random Flicker skill. Builds no extra Flickergy.

FairyCost 5Power 0

Verdant Growth

Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.

GrassCost 5Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sundoll. See those line-ups.

How to use Sundoll

A healer from the first stage, Sundoll heals your lowest-HP Lumi 20% with Sunny Day for 3 Energy, adding a DEF stage in Harsh Sunlight. Sunshine cuts your side's damage taken by 15% in that sunlight. 80 ATK is weak. Sunbelle, two stages up, keeps Sunshine on 105 DEF and is the one worth building.

Compared with

The strongest Battle on the tier list and the ones placed just above Sundoll, strongest first.

Recommended build

The game's own in-client line-ups run Sundoll with Clear Skies equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
SunshineSunshineTrait
Sunny DaySunny DaySignature skill

Sunshine: While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight. Sunny Day: Heals the lowest-HP Lumi on your side of the field for 20% of max HP; during Harsh Sunlight it also gains 1 DEF stage.

Skill to equip
Clear SkiesClear SkiesChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Sundoll KeepsakeSundoll KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Sundoll StarcoreSundoll StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Sunymph

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Flying×2Ice×2Dark×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Light×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK48–80DEF66–98HP58–90Work28–60

MaxMin

MinMax
ATK4880
DEF6698
HP5890
Work2860
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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