While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight.
Lumi Master/Lumis

At a glance
- Why this tier
Sunbelle is B for sun teams: Sunshine cuts your side's damage taken in Harsh Sunlight and its signature lifesteals there, on 105 DEF. A 4x Dark weakness is the catch that keeps it out of A.
- In our teams1 of 23
- Zoryx & CRITLead, sets the weather · Clear Skies
Sunbelle's skills
Fixed kit always on Sunbelle, can't be swapped
Hits every enemy on the field, with 50% lifesteal during Harsh Sunlight; +20% damage for every 1 Flicker skills used this battle.
Its automatic attack: a Grass hit every 1s for 10 power.
Swappable skills choose which one to equip
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Throws fruit at the current enemy, with a 25% chance to crit.
Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.
Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.
Casts a random Flicker skill. Builds no extra Flickergy.
Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sunbelle. See those line-ups.
How to use Sunbelle
Harsh Sunlight is Sunbelle's whole plan. Sunshine cuts damage to your whole side, bench included, by 15% in Harsh Sunlight, and Clear Skies, its line-up pick, sets that sunlight. Petalfall Dance then hits every enemy with 50% lifesteal in the sun and grows with each Flicker skill used.
105 DEF helps, but Dark hits it for 4x, and 88 ATK is weak. Floragon holds a Grass slot far better outside a sunlight team.
Teams with Sunbelle
- Zoryx & CRITIn-game line-up · Harsh Sunlight crit burst



Sunbelle sets Harsh Sunlight and Zoryx cashes it in. The weather adds 20% to Grass damage, and Zoryx's Maple Dart is a Grass move: three needles that can each crit, helped by Nimble's extra 25% crit chance on every attack. Each crit raises Zoryx's ATK by a stage once the throw ends, and each stage makes Focus Blast 1 Energy cheaper. Sunbelle's Sunshine also cuts the damage your whole side takes by 15% while the sun is up and Sunbelle is still standing, bench included.
Compared with
The strongest Battle on the tier list and the ones placed just above Sunbelle, strongest first.
Recommended build
The game's own in-client line-ups run Sunbelle with Clear Skies equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
SunshineTrait
Petalfall DanceSignature skillSunshine: While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight. Petalfall Dance: Hits every enemy on the field, with 50% lifesteal during Harsh Sunlight; +20% damage for every 1 Flicker skills used this battle.
Clear SkiesChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Sundoll KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 56 | 88 | |
| 73 | 105 | |
| 63 | 95 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Grass / Fairy



