Lumi MasterAll games

Lumi Master/Lumis

GrassFairy70–88Sunbelle

Sunbelle

PurpleGoldRating 70–88Grass / FairyBattle

Job tagsCrafting

At a glance

B
Why this tier

Sunbelle is B for sun teams: Sunshine cuts your side's damage taken in Harsh Sunlight and its signature lifesteals there, on 105 DEF. A 4x Dark weakness is the catch that keeps it out of A.

In our teams1 of 23

Sunbelle's skills

Fixed kit always on Sunbelle, can't be swapped

Trait · passiveSunshine

While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight.

Signature skillPetalfall Dance

Hits every enemy on the field, with 50% lifesteal during Harsh Sunlight; +20% damage for every 1 Flicker skills used this battle.

GrassCost 5Power 80

Basic attackCherry Blossom

Its automatic attack: a Grass hit every 1s for 10 power.

GrassPower 10Interval 1s

Swappable skills choose which one to equip

Clear SkiesUsed in official line-ups

Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.

FireCost 5Power 40

Berry Missile

Throws fruit at the current enemy, with a 25% chance to crit.

GrassCost 4Power 50

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Photosynthesis

Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.

GrassCost 8Power 120

Flicker Assist

Casts a random Flicker skill. Builds no extra Flickergy.

FairyCost 5Power 0

Verdant Growth

Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.

GrassCost 5Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sunbelle. See those line-ups.

How to use Sunbelle

Harsh Sunlight is Sunbelle's whole plan. Sunshine cuts damage to your whole side, bench included, by 15% in Harsh Sunlight, and Clear Skies, its line-up pick, sets that sunlight. Petalfall Dance then hits every enemy with 50% lifesteal in the sun and grows with each Flicker skill used.

105 DEF helps, but Dark hits it for 4x, and 88 ATK is weak. Floragon holds a Grass slot far better outside a sunlight team.

Teams with Sunbelle

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Sunbelle, strongest first.

Recommended build

The game's own in-client line-ups run Sunbelle with Clear Skies equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
SunshineSunshineTrait
Petalfall DancePetalfall DanceSignature skill

Sunshine: While in your squad and still standing, your whole side -- field and bench -- takes 15% less damage during Harsh Sunlight. Petalfall Dance: Hits every enemy on the field, with 50% lifesteal during Harsh Sunlight; +20% damage for every 1 Flicker skills used this battle.

Skill to equip
Clear SkiesClear SkiesChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Sundoll KeepsakeSundoll KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Sundoll StarcoreSundoll StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×4Fire×2Flying×2Ice×2Steel×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Dragon×0.5Light×0.5Brawler×0.5Royal×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 3
SunbelleSunbelleLv. 35 · Evolution Fruit ×2

Attributes

ATK56–88DEF73–105HP63–95Work32–64

MaxMin

MinMax
ATK5688
DEF73105
HP6395
Work3264
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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