While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy.
Lumi Master/Lumis

At a glance
- Why this tier
Crysion holds A with Frost Claw raising enemy costs once every enemy has enough Frostbite, and 106 ATK to close. Skollfang taxes per stack with no threshold, which is why it sits higher.
- Best with
Rimedeer×1
Bowlguin×1- In our teams1 of 23
- Frost Claw LockFinisher, taxes Energy and closes · Ice Shard
Crysion's skills
Fixed kit always on Crysion, can't be swapped
Hits the current enemy; if it is knocked out, this Lumi heals 20% of its max HP.
Swappable skills choose which one to equip
Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.
Hits the current enemy and applies 1 Frostbite — 3 during Snow.
Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Drops a Frostbite trap where the current enemy is standing, applying 1 Frostbite to any enemy Lumi that moves onto it.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Crysion. See those line-ups.
How to use Crysion
Crysion taxes Energy like Skollfang, only with a threshold. Frost Claw adds 1, 2 or 3 to enemy skill costs once every enemy on the field carries 1, 3 or 5 Frostbite, so Snowfall and Frost Crystal come first. Frigid Pierce then hits for 100 and heals 20% on a knockout.
The tax needs every enemy on the field to meet the count, where Skollfang's grows per stack, and 86 HP is low. It also takes double from Fire, Brawler and Steel.
Teams with Crysion
- Frost Claw LockIn-game line-up · Frostbite Energy tax



Three Ice Lumi turn Frostbite into an Energy tax. With all three in the squad, Rimedeer's Frostspike costs 3 instead of 6 and sets Snow, which raises Ice Shard from 1 Frostbite a cast to 3. At 5 stacks, Crysion's Frost Claw makes the enemy's skills cost 3 more Energy while Crysion stays in, and each stack adds 15 power to every skill that hits it. Bowlguin's Wave is the Water answer to the Fire Lumi that threaten the other two.
Compared with
The strongest Standard on the tier list and the ones placed just above Crysion, strongest first.
Recommended build
The game's own in-client line-ups run Crysion with Ice Shards equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Frost ClawTrait
Frigid PierceSignature skillFrost Claw: While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy. Frigid Pierce: Hits the current enemy; if it is knocked out, this Lumi heals 20% of its max HP.
Ice ShardsChosen in 2 of 3 official setups
Ice ShardChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Cryspaw KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 74 | 106 | |
| 64 | 96 | |
| 54 | 86 | |
| 32 | 64 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Ice




