Lumi MasterAll games

Lumi Master/Lumis

Ice50–82Cryspaw

Cryspaw

GreenBluePurpleGoldRating 50–82IceStandard

Job tagsCooling

At a glance

Best.
Why this tier

Cryspaw ranks B as the first Crysion form, bringing the Frost Claw Energy tax on 82 HP. Crysion two stages up does it with far more ATK.

Cryspaw's skills

Fixed kit always on Cryspaw, can't be swapped

Trait · passiveFrost Claw

While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy.

Signature skillIce Shard Strike

Hits the current enemy; if it is knocked out, this Lumi heals 10% of its max HP.

IceCost 4Power 60

Swappable skills choose which one to equip

Ice ShardsUsed in official line-ups

Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.

IceCost 4Power 50

Ice ShardUsed in official line-ups

Hits the current enemy and applies 1 Frostbite — 3 during Snow.

IceCost 4Power 20

Snowfall

Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.

IceCost 5Power 40

Fortify

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Avalanche

Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).

IceCost 3Power 25

Raid

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Cryspaw. See those line-ups.

How to use Cryspaw

Cryspaw brings Frost Claw's Energy tax from the first stage: once every enemy on the field carries enough Frostbite, their skills cost more. Ice Shard Strike heals 10% on a knockout. 82 HP is low, and Crysion does all of this with 106 ATK, so keep evolving.

Compared with

The strongest Standard on the tier list and the ones placed just above Cryspaw, strongest first.

Recommended build

The game's own in-client line-ups run Cryspaw with Ice Shards equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Frost ClawFrost ClawTrait
Ice Shard StrikeIce Shard StrikeSignature skill

Frost Claw: While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy. Ice Shard Strike: Hits the current enemy; if it is knocked out, this Lumi heals 10% of its max HP.

Skill to equip
Ice ShardsIce ShardsChosen in 2 of 3 official setups
Ice ShardIce ShardChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Cryspaw KeepsakeCryspaw KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Cryspaw StarcoreCryspaw StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Cryswolf

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Brawler×2Steel×2
Takes reduced damage from
Water×0.5Ice×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK62–94DEF60–92HP50–82Work28–60

MaxMin

MinMax
ATK6294
DEF6092
HP5082
Work2860
Attack SpeedSlower than most1.1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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