Every Spell hit adds 0.1% Total ATK for the battle, a ramp with no cap that wins the long fights where Cecilia's fixed 4-second casts fall behind; the slow first seconds are the only soft spot.
Overview
Meow Mage gets stronger the longer a fight runs. Meow! adds 0.1% Total ATK for the rest of the battle each time a Spell lands, so a backpack of fast, multi-hit spells stacks it again and again, and Meow Missile gives the kit its own spell to feed it. Paired with Primal Flame, Gloves of Plague and Celestial Shield, that ramp has carried some of the deepest chapter clears in the game.
The weak point is the opening. At the start of every fight the bonus is zero, so a spike boss or a heavy opener can end things before the stacks matter, which is why these runs lean on Celestial Shield to survive the first burst. The strongest versions also borrow Spark's Lightning Rod Wand, so owning Spark helps. For an Epic, this is one of the best investments in the game.
Recommended build
Meow! — When a Spell lands a hit, raise Total ATK during the current battle by 0.1%.
The opening fight is a spike boss, so the plan is to burst it with burn inside Celestial Shield's 4 seconds of invincibility, with Red Dragon's 40% hit starting the damage. Geezer and Mimic speed up the staffs and wands that let Meow! stack ATK through the later rounds, and the later bosses need a stun lock set up with Ice Gloves.
White Wolf Captain's 30% weapon Haste makes every spell fire sooner, and each spell hit adds to Meow!'s ATK bonus, so the Captain speeds up the whole ramp. Two burn rings and Gloves of Plague stack Primal Flame's burn on top, and Red Dragon's opener buys time while the stacks build.
Skill
Meow!
When a Spell lands a hit, raise Total ATK during the current battle by 0.1%.
Meow Mage's exclusive item
Only Meow Mage can find this in a run: buy it from the shop, or merge it where a recipe is listed. Effects, stats, prices and shapes are the game's own numbers.
What Meow Mage gains from unlock to 9 stars. The Ownership bonus raises every hero's HP, whoever you play. Supply Ability is how many supplies you can take into a run, starting at 8 and rising by 1 per star.
The rest of Meow Mage's kit. The headline skill is shown above; ownership, supplies and exclusive items are in their own sections.
Track Scent
Raise chance for Beginner Magic: Energy Bolt to appear in the Shop by 10%.
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